﻿package engine.net.messages
{
	public class CustomToServerFlag
	{
		//战斗逻辑===========================================================================
		
		//发送GM命令到服务端，消息格式：unsigned msgid; widestr content
		static public const CLIENT_CUSTOMMSG_GM :Number = 1;
		
		//返回MessageBox的应答结果，消息格式：
		//unsigned msgid; int answer(0:取消，1:确定); ...(需返回的参数)
		static public const CLIENT_CUSTOMMSG_ANSWERMESSAGEBOX :Number = 10;
		//返回InputBox的应答结果，消息格式：
		//unsigned msgid; string input(输入的内容); ...(需返回的参数)
		static public const CLIENT_CUSTOMMSG_ANSWERINPUTBOX :Number = 11;
		
		//聊天命令，消息格式：unsigned msgid; int chat_type; widestr content; [widestr targetname]
		static public const CLIENT_CUSTOMMSG_CHAT	:Number = 10000;
		//聊天房间聊天命令，消息格式：unsigned msgid; int roomid0; roomid1; widestr content
		static public const CLIENT_CUSTOMMSG_ROOM_CHAT	:Number = 10010;
		
		//发送战场进入次数
		static public const CLIENT_CUSTOMMSG_GET_BF_ENTER_COUNT:Number = 10604;
		
		
		//取消选择当前选择的对象，消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_CANCELSELECT :Number = 11000;
		//辅助拾取，消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_PICKUP :Number = 11002;
		
		//用户设置装备的可视状态，消息格式：unsigned msgid; int newvalue(按位设置某位为1时不显示;0位:不显示头盔;1:不显示披风;2:不显示宠物变身状态);
		static public const CLIENT_CUSTOMMSG_SHOWEQUIP_SET :Number = 11010;
		//用户设置时装的可视状态，消息格式：unsigned msgid; int newvalue(0:显示，1:不显示);
		static public const CLIENT_CUSTOMMSG_SHOWFASHION :Number = 11011;
		
		//设置当前称号，消息格式：unsigned msgid; int title(称号编号)
		static public const CLIENT_CUSTOMMSG_SETTITLE :Number = 11102;
		
		//复活命令，消息格式：unsigned msgid; int relive_type
		static public const CLIENT_CUSTOMMSG_RELIVE :Number = 11103;
		
		////开始自动攻击，消息格式：unsigned msgid; int; int; int; int
		////    是否自动杀怪; 是否攻击玩家; 是否自动使用技能; 自动释放的技能编号
		//static public const CLIENT_CUSTOMMSG_BEGINAUTO_ATTACK :Number = 11120;
		////结束自动攻击，消息格式：unsigned msgid
		//static public const CLIENT_CUSTOMMSG_ENDAUTO_ATTACK :Number = 11121;
		////开始自动拾取，消息格式unsigned msgid; int; int; int; int; int; int; int
		////    是否拾取药品，是否拾取珠宝、材料，是否拾取卷轴，是否拾取装备，是否拾取白装，是否拾取其他物品，是否拾取补充MP的药品，是否拾取宝箱
		//static public const CLIENT_CUSTOMMSG_BEGINAUTO_PICKUP :Number = 11122;
		////结束自动拾取，消息格式：unsigned msgid
		//static public const CLIENT_CUSTOMMSG_ENDAUTO_PICKUP :Number = 11123;
		////开始自动治疗，消息格式unsigned msgid; int; int; int; int
		////    是否自动加HP; 自动加HP的比率; 是否自动加MP; 自动加MP的比率; 是否提示耐久; 提示耐久比率
		//static public const CLIENT_CUSTOMMSG_BEGINAUTO_TREAT :Number = 11124;
		////结束自动治疗，消息格式：unsigned msgid
		//static public const CLIENT_CUSTOMMSG_ENDAUTO_TREAT :Number = 11125;
		
		//基础属性加点，消息格式：unsigned msgid; string prop1; int addpoint1(添加的点数) .. string propn; int addpointn(添加的点数)
		static public const CLIENT_CUSTOMMSG_BASEPROP_ADDPOINT :Number = 12000;
		//基础属性洗点，消息格式：unsigned msgid; string prop1; int decpoint1(减少的点数) .. string propn; int decpointn(减少的点数)
		static public const CLIENT_CUSTOMMSG_BASEPROP_DECPOINT :Number = 12001; 
		
		//移动相关命令
		//客户端上移动结束的消息，消息格式：unsigned msgid; float x; float z; float ay;
		static public const CLIENT_CUSTOMMSG_MOVESTOP :Number = 13000;
		//客户端上传旋转的消息，消息格式：unsigned msgid; float orient(目标角度绝对值);
		static public const CLIENT_CUSTOMMSG_ROTATE :Number = 13001;
		//客户端上传旋转停止的消息，消息格式：unsigned msgid; float orient;
		static public const CLIENT_CUSTOMMSG_ROTATESTOP :Number = 13003;
		//客户端上传玩家移动类型的消息，消息格式：unsigned msgid; int newmovetype;
		static public const CLIENT_CUSTOMMSG_SETMOVETYPE :Number = 13004;
		//客户端上传玩家向前跳跃，消息格式：unsigned msgid;
		static public const CLIENT_CUSTOMMSG_JUMP :Number = 13005;
		//客户端上传一串移动目标，消息格式：unsigned msgid; float x0; float z0; ... ; float xn; float zn;
		static public const CLIENT_CUSTOMMSG_PATHMOVE :Number = 13010;
		
		//快捷栏操作命令
		//设置某个键位，消息格式：unsigned msgid; int no(快捷栏编号); int configid; int icon; int type; string name
		static public const CLIENT_CUSTOMMSG_SETSHORTCUT :Number = 14000;
		//删除某个键位，消息格式：unsigned msgid; int no
		static public const CLIENT_CUSTOMMSG_REMOVESHORTCUT :Number = 14001;
		//修改某个键位，消息格式：unsigned msgid; int srcno; int destno
		static public const CLIENT_CUSTOMMSG_CHANGESHORTCUT :Number = 14002;
		////设置快捷栏的名称，消息格式：unsigned msgid; int 快捷栏编号; widestr 名称
		//static public const CLIENT_CUSTOMMSG_SETSHORTCUT_NAME :Number = 14010;
		
		//用户交互请求，消息格式：unsigned msgid; int request_type; wstring name(被请求者角色名称)
		static public const CLIENT_CUSTOMMSG_REQUEST :Number = 20000;
		//用户交互请求回应，消息格式：unsigned msgid; int request_type; wstring name(被请求者角色名称); int result(0:拒绝;1:同意)
		static public const CLIENT_CUSTOMMSG_REQUEST_ANSWER :Number = 20001;
		//用户设置对其他用户的请求开关，消息格式：unsigned msgid; int newvalue(每位对应request_type的一种类型);
		static public const CLIENT_CUSTOMMSG_REQUEST_REFUSE_SET :Number = 20002;
		
		//查看其他角色的全身装备信息，消息格式：unsigned msgid; wstring name(被请求者角色名称)
		static public const CLIENT_CUSTOMMSG_LOOK_EQUIPS :Number = 20010;
		//查看其他角色的背包中的某件装备的信息，消息格式：unsigned msgid; wstring name(被请求者角色名称); string item_uniqueid
		static public const CLIENT_CUSTOMMSG_LOOK_ITEM :Number = 20011;
		//查看其他角色详细信息
		static public const	CLIENT_CUSTOMMSG_LOOK_OTHER_DETAIL :Number= 20012;
		//查看主角TIPS信息
		static public const CLIENT_CUSTOMMSG_LOOK_PLAYER_TIPS:Number = 20013;
		//玩家查看了新手字典某条记录;消息格式：unsigned msgid;int type(0新手 1老手);int pos
		static public const CLIENT_CUSTOMMSG_LOOK_DICTIONARY :Number = 20050; 
		
		// 好友系统命令  ， 客户端传向服务器的命令
		// 将好友删除出好友列表， 命令格式unsigned cmdid; widestr targetname
		static public const CLIENT_CUSTOMMSG_FRIEND_REMOVEROLE	:Number =	20190;
		// 将角色加入黑名单的消息， 命令格式unsigned cmdid; widestr targetname
		static public const CLIENT_CUSTOMMSG_BLACKLIST_ADD		:Number =	20191;
		// 将角色在黑名单中删除的消息， 命令格式unsigned cmdid; widestr targetname
		static public const CLIENT_CUSTOMMSG_BLACKLIST_REMOVE	:Number =	20192;
		// 将角色在仇人列表中删除的消息，命令格式unsigned cmdid; widestr targetname
		static public const CLIENT_CUSTOMMSG_ENEMYLIST_REMOVE	:Number =	20193;
		// 填写好友、黑名单、仇人的备注;命令格式unsigned cmdid;int type(1:好友 2:黑名单 3:仇人);widestr targetname;wstring remark
		static public const CLIENT_CUSTOMMSG_FRIEND_REMAEK	:Number =	20194;
		
		//设置结婚称号是否显示;命令格式unsigned cmdid;int value
		static public const CLIENT_CUSTOMMSG_MARRIAGE_TITLE :Number = 20109;
		/*
		*  阵型相关的消息ID从此开始
		*/
		// 改变启用阵型
		// int cmd
		// int lineup
		static public const CLIENT_CUSTOMMSG_CHANGE_LINEUP_ID:Number = 20144;

		/**
		 * 		// 阵型改变
		// int cmd
		// int lineup
		// int index
		// int pos2
		 */		
		static public const  CLIENT_CUSTOMMSG_ADD_TO_LINEUP_POS:Number = 20141;
			
		/**
		 * 	// 阵型改变
			// int cmd
			// int lineup
			// int pos
		 */		
		static public const 	CLIENT_CUSTOMMSG_REMOVE_FROM_LINEUP_POS:Number = 20142;
			
		/**
		 * 	// 阵型改变
			// int cmd
			// int lineup
			// int pos1
			// int pos2
		 */		
		static public const 	CLIENT_CUSTOMMSG_EXCHANGE_LINEUP_POS:Number = 20143;

		////邮件系统相关
		////玩家打开发信界面;命令格式unsigned cmdid;int type(0为收信，1为发信);widestr seriaon(如果是收信，后面跟信件流水号)
		//static public const CLIENT_CUSTOMMSG_BEGIN_LETTER		:Number = 20110;
		//// 玩家给另外一个玩家发信;命令格式unsigned cmdid;widestr name;widest lettername;widestr value
		//static public const CLIENT_CUSTOMMSG_LETTER_SEND	    :Number = 20111;	
		////玩家关闭信件接受界面;命令格式unsigned cmdid
		//static public const CLIENT_CUSTOMMSG_END_SEND_LETTER	:Number = 20112;
		
		// 升级阵法
		static public const CLIENT_CUSTOMMSG_UPGRADE_LINEUP:Number	=	20195;
	
		//请求买草药		
		static public const CLIENT_CUSTOMMSG_REQUEST_BUY_HERB 		:Number =	20201;
		//玩家踢出某个队员 命令格式: unsigned cmdid ; widestr targetname
		static public const CLIENT_CUSTOMMSG_TEAM_KICK			:Number =	20202;
		//转移队长	命令格式: unsigned cmdid;widestr targetname
		static public const CLIENT_CUSTOMMSG_TEAM_CHANGECAPTAIN :Number =	20203;
		//改变组队拾取模式 命令格式 : unsigned cmdid ; unsigned type
		
		static public const CLIENT_CUSTOMMSG_TEAM_CHANGEPICKMODE :Number = 20204;
		//改变组队模式;命令格式 : unsigned cmdid;unsigned type
		static public const CLIENT_CUSTOMMSG_TEAM_CHANGETYPE :Number = 20205;
		//设置跟随模式;命令格式 : unsigned cmdid;unsigned type
		static public const CLIENT_CUSTOMMSG_SET_TEAM_FOLLOW :Number = 140701;
		
		//玩家交易系统 
		//确定		命令格式: unsigned cmdid
		static public const CLIENT_CUSTOMMSG_EXCHANGE_OK		:Number =   20301;
		//锁定		命令格式: unsigned cmdid
		static public const CLIENT_CUSTOMMSG_EXCHANGE_LOCK		:Number =	20302;
		//取消		命令格式: unsigned cmdid	
		static public const CLIENT_CUSTOMMSG_EXCHANGE_CANCLE	:Number =	20303;
		//Money		命令格式: unsigned cmdid ; int moneytype ; int money
		static public const CLIENT_CUSTOMMSG_EXCHANGE_MONEY		:Number = 20304;
		
		//会员相关操作
		//添加指定对象为下线，命令格式：unsigned cmdid; widestr targetname
		static public const CLIENT_CUSTOMMSG_CLUB_ADDCHILD :Number = 20350;
		//获取当前可领取的返点，命令格式：unsigned cmdid
		static public const CLIENT_CUSTOMMSG_CLUB_GETPOINTS :Number = 20351;
		//查询指定会员的下线信息，命令格式：unsigned cmdid; widestr targetname
		static public const CLIENT_CUSTOMMSG_CLUB_REQUEST_CHILDINFO :Number = 20352;
		//查询指定会员的自身信息，命令格式：unsigned cmdid; widestr targetname
		static public const CLIENT_CUSTOMMSG_CLUB_REQUEST_INFO :Number = 20353;
		
		//公互操作
		//创建公会，命令格式：unsigned cmdid; widestr guildname; int flag; widestr enounce
		static public const CLIENT_CUSTOMMSG_GUILD_CREATE		:Number = 20401;
		//解散公会，命令格式：unsigned cmdid
		static public const CLIENT_CUSTOMMSG_GUILD_DISBAND		:Number = 20402;
		//离开公会，命令格式：unsigned cmdid
		static public const CLIENT_CUSTOMMSG_GUILD_LEAVE		:Number = 20403;
		//开除公会成员，命令格式：unsigned cmdid; widestr membername
		static public const CLIENT_CUSTOMMSG_GUILD_DISMISS		:Number = 20404;
		//移交公会长权限，命令格式：unsigned cmdid; widestr newcommander
		static public const CLIENT_CUSTOMMSG_GUILD_CHANGECOMMANDER :Number = 20405;
		//改变公会标志，命令格式：unsigned cmdid; int newflag
		static public const CLIENT_CUSTOMMSG_GUILD_CHANGEFLAG	:Number = 20406;
		//改变公会公告，命令格式：unsigned cmdid; widestr bulletin
		static public const CLIENT_CUSTOMMSG_GUILD_CHANGEBULLETIN :Number = 20407;
		//改变公会宣言，命令格式：unsigned cmdid; widestr enounce
		static public const CLIENT_CUSTOMMSG_GUILD_CHANGEENOUNCE :Number = 20408;
		//修改成员职位，命令格式：unsigned cmdid; widestr member; int newposid
		static public const CLIENT_CUSTOMMSG_GUILD_CHANGEMEMBERPOS	:Number = 20409;
		//添加职位，命令格式：unsigned cmdid; ...(widestr posname; ...)
		//static public const CLIENT_CUSTOMMSG_GUILD_ADDPOSITION	:Number = 20410;
		//删除职位，命令格式：unsigned cmdid; widestr posname
		//static public const CLIENT_CUSTOMMSG_GUILD_REMOVEPOSITION	:Number = 20411;
		//改变职位，命令格式：unsigned cmdid; widestr posname; int col; var value
		//static public const CLIENT_CUSTOMMSG_GUILD_CHANGEPOSITION	:Number = 20412;
		//修改职位名称：unsigned cmdid; int posid; widestr posname
		static public const CLIENT_CUSTOMMSG_GUILD_CHANG_POS_NAME	:Number = 20413;
		//给全体成员发送信件：unsigned cmdid; widestr title; widestr content
		static public const CLIENT_CUSTOMMSG_GUILD_SEND_LETTERS	:Number = 20414;
		//获得帮派日志信息
		static public const CLIENT_CUSTOMMSG_GET_GUILD_HISTORY :Number = 20415;
		//获得所有家族信息列表：unsigned cmdid; int falg(0为查看家族排行，1为选择家族对抗)
		static public const CLIENT_CUSTOMMSG_GET_ALL_GUILD_INFO :Number = 20416;
		//单独获得所有家族信息列表：unsigned cmdid; int falg(0为查看家族排行，1为选择家族对抗)
		static public const CLIENT_CUSTOMMSG_GET_GUILDINFO:Number = 20417;
		//保存资金到公会，命令格式：unsigned cmdid; int capital
		static public const CLIENT_CUSTOMMSG_GUILD_SAVECAPITAL :Number = 20420;
		//申请加入帮会，命令格式:unsigned cmdid; widestr guild
		static public const CLIENT_CUSTOMMSG_GUILD_REQUEST_JOIN_GUILD :Number = 20421;
		//接受帮会加入申请请求，命令格式:unsigned cmdid; widestr member
		static public const CLIENT_CUSTOMMSG_GUILD_ACCEPT_JOIN_GUILD :Number = 20422;
		//拒绝帮会加入申请请求，命令格式:unsigned cmdid; widestr member
		static public const CLIENT_CUSTOMMSG_GUILD_REJECT_JOIN_GUILD :Number = 20423;
		//查看公会详细信息，命令格式:unsigned cmdid, widestr guild
		static public const CLIENT_CUSTOMMSG_GET_GUILD_INFO :Number = 20424;
		//请求打开家族申请界面，命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_GET_APPLY_INFO :Number = 20425;
		//请求挑战家族，命令格式:unsigned cmdid,wstring guild
		static public const CLIENT_CUSTOMMSG_CHALLENGE_GUILD_REQUEST :Number = 20426
		//查看家族挑战信息，命令格式:unsigned cmdid,wstring guild
		static public const CLIENT_CUSTOMMSG_GET_CHALLENGE_GUILD_INFO :Number = 20427;
		//接受家族挑战，命令格式:unsigned cmdid, wstring challengerName
		static public const CLIENT_CUSTOMMSG_ACCEPT_CHALLENGE_GUILD :Number = 20428;
		//取消家族挑战，命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_CANCEL_CHALLENGE_GUILD :Number = 20429;
		//家族签到，命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_GUILD_SIGN_IN :Number = 20430;
		//家族捐赠，命令格式:unsigned cmdid，int type
		static public const CLIENT_CUSTOMMSG_GUILD_DONATE	:Number = 20431;

		
		//商店赎回
		static public const CLIENT_CUSTOMMSG_SUEEL_SEMEED:Number = 20162;
		//申请加入军团，命令格式:unsigned cmdid; widestr guild
		//static public const CLIENT_CUSTOMMSG_CORPS_REQUEST_JOIN_CORPS :Number = 20424;
		////接受军团加入申请请求，命令格式:unsigned cmdid; widestr member
		//static public const CLIENT_CUSTOMMSG_CORPS_ACCEPT_JOIN_CORPS :Number = 20425;
		////拒绝军团加入申请请求，命令格式:unsigned cmdid; widestr member
		//static public const CLIENT_CUSTOMMSG_CORPS_REJECT_JOIN_CORPS :Number = 20426;
		
		////军团相关
		////创建军团; 命令格式: unsigned cmdid ; widestr corpsname; widestr enounce
		//static public const CLIENT_CUSTOMMSG_CORPS_CREATE :Number = 20440;
		////解散军团; 命令格式: unsigned cmdid;
		//static public const CLIENT_CUSTOMMSG_CORPS_DISBAND :Number = 20441;
		////离开军团; 命令格式: unsigned cmdid
		//static public const CLIENT_CUSTOMMSG_CORPS_LEAVE :Number = 20442;
		////开除 成员工会 ; 命令格式 unsigned cmid ; widestr guildname
		//static public const CLIENT_CUSTOMMSG_CORPS_DISMISS :Number = 20443;
		////改变公告 ， 命令格式 : usnigned cmdid ; widestr bulletin
		//static public const CLIENT_CUSTOMMSG_CORPS_CHANGEBULLENTIN :Number = 20444;
		////修改成员职位; 命令格式: unsigned cmdid ; ...
		//static public const CLIENT_CUSTOMMSG_CORPS_CHANGEMEMBERPOS :Number = 20445;
		////保存资金到军团; 命令格式: unsigned cmdid ; int capitaltype; int money
		//static public const CLIENT_CUSTOMMSG_CORPS_SAVECAPITAL :Number = 20446;
		
		////修改成员称号， 命令格式: unsigned cmdid ; widestr membername; widestr title
		//static public const CLIENT_CUSTOMMSG_CORPS_CHANGEMEMBERTITLE :Number = 20448;
		////更换军团长，命令格式: unsigned cmdid ; widestr membername
		//static public const CLIENT_CUSTOMMSG_CORPS_CHANGECOMMANDER :Number = 20449;
		
//		//师徒相关操作
//		//请求师傅列表的下一页 ; 命令格式 unsigned cmdid ; unsigned type (0 首页 ; 1 前翻 ; 2 后翻 ; 3 尾页)
//		static public const CLIENT_CUSTOM_TEACH_TEACHERPAGE :Number = 20501;
		//请求徒弟列表的下一页 ; 命令格式 unsigned cmdid ; unsigned type (0 首页 ; 1 前翻 ; 2 后翻 ; 3 尾页)
		static public const CLIENT_CUSTOM_TEACH_STUDENTPAGE :Number = 20503;
		//强制解散与目标的师徒关系;命令格式 unsigned cmdid ; widestr targetname
		static public const CLIENT_CUSTOMMSG_TEACH_SINGLE_FREERELATION :Number = 20504;
		
		// 打开运镖界面
		static public const CLIENT_CUSTOMMSG_CONVOY_OPEN_UI :Number = 20260;
		// 关闭运镖界面
		static public const CLIENT_CUSTOMMSG_CONVOY_CLOSE_UI :Number = 20501;
		//响应帮助请求
		//命令格式 unsigned cmdid , unsigned index ,unsigned page (翻页) 
		static public const  CLIENT_CUSTOMMSG_QUERY_HELPINFO :Number= 20505;
		
		//国家相关
		//更新国家公告;命令格式:unsigned cmdid; widestr bulletin
		static public const CLIENT_CUSTOMMSG_NATION_CHANGEBULLETIN   :Number = 20601;
		//捐助;命令格式:unsigned cmdid; int capitaltype; int money
		static public const CLIENT_CUSTOMMSG_NATION_SAVECAPITAL		 :Number = 20602;
		//与某国家同盟;命令格式:unsigned cmdid; int nation
		static public const CLIENT_CUSTOMMSG_NATION_BUND		     :Number = 20603;
		//与某国家解盟;命令格式:unsigned cmdid; int nation
		static public const CLIENT_CUSTOMMSG_NATION_UNBUND			 :Number = 20604;
		//军队整编;命令格式:unsigned cmdid; wstring corps; wstring corpsid
		static public const CLIENT_CUSTOMMSG_NATION_CORPS_REORGANIZE :Number = 20605;
		//离任;命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_NATION_LEAVE_POSITION	 :Number = 20606;
		//国家禁言;命令格式:unsigned cmdid ; widestr playername
		static public const CLIENT_CUSTOMMSG_NATION_PROHIBIT_SPEAK	 :Number = 20607;
		//取出公款;命令格式:unsigned cmdid; int capitaltype; int capital
		static public const CLIENT_CUSTOMMSG_NATION_GETCAPITAL		 :Number = 20608;
		//册封指定玩家称号;命令格式:unsigned cmdid; widestr playername; widestr title
		static public const CLIENT_CUSTOMMSG_NATION_APPOINT_PLAYER_TITLE		 :Number = 20609;
		//册封子民称号;命令格式:unsigned cmdid; widestr title
		static public const CLIENT_CUSTOMMSG_NATION_APPOINT_NORMAL_TITLE		 :Number = 20610;
		//取消册封指定玩家称号;命令格式:unsigned cmdid; widestr playername; widestr title
		static public const CLIENT_CUSTOMMSG_NATION_UNAPPOINT_PLAYER_TITLE		 :Number = 20611;
		
		//摆摊相关操作
		//玩家打开摊位，命令格式：unsigned cmdid;widestr shopname
		static public const CLIENT_CUSTOMMSG_OPEN_STALL :Number = 20800;
		//玩家开始摆摊，命令格式：unsigned cmdid
		static public const CLIENT_CUSTOMMSG_BEGIN_STALL :Number = 20801;
		//玩家结束摆摊或者关闭视图，命令格式：unsigned cmdid
		static public const CLIENT_CUSTOMMSG_CLOSE_STALL :Number = 20802;
		//玩家把包里的一件商品挪到货架上，命令格式：unsigned cmdid;int pos;int count;int price0;int price1;int price2;int price3
		static public const CLIENT_CUSTOMMSG_MOVETO_STALL :Number = 20803;
		//玩家把商品挪回背包，命令格式：unsigned cmdid;int pos;int count
		static public const CLIENT_CUSTOMMSG_MOVETO_TOOLBOX :Number = 20804;
		//玩家设置摊位的名称，命令格式：unsigned cmdid;widestr shopname
		static public const CLIENT_CUSTOMMSG_SET_STALL_NAME :Number = 20809;
		//玩家设置出售物品价格，命令格式：unsigned cmdid; int pos; int price0;int price1;int price2;int price3
		static public const CLIENT_CUSTOMMSG_SET_STALL_ITEMPRICE :Number = 20810;
		//玩家买了一件商品，命令格式：unsigned cmdid;int pos;int count;int price;int price1;int price2;int price3
		static public const CLIENT_CUSTOMMSG_BUY_OTHERONE_STALL :Number = 20811;
		//玩家需要改变出售的物品信息：unsigned cmdid
		static public const CLIENT_CUSTOMMSG_END_STALL :Number = 20812;
		
		//交互动作表情相关操作
		//玩家实施动作或者表情：unsigned cmdid;int type(0为实施动作，1为实施表情);string actionname;widestr targetname
		static public const CLIENT_CUSTOMMSG_ACTION :Number = 20850;
		//玩家操作交互表情开关:unsigned cmdid;int value(0开;1关)
		static public const CLIENT_CUSTOMMSG_EXPERSSION_FLAG :Number = 20851;
		
		//GM新闻公告相关
		//玩家点击了GM发布的新闻:unsigned cmdid;int type;int switchsceneid
		static public const CLIENT_CUSTOMMSG_CLICK_NEWS :Number = 20870;
		
		//容器操作相关命令
		//客户端上传移动物品的消息，消息格式：unsigned msgid; int srcviewid; int srcpos; int destviewid; int destpos
		static public const CLIENT_CUSTOMMSG_MOVEITEM :Number = 20100;
		//客户端使用物品的消息，消息格式：unsigned msgid; int srcviewid; int srcpos
		static public const CLIENT_CUSTOMMSG_USEITEM :Number = 20101;
		//客户端上传丢弃物品的消息，消息格式：unsigned msgid; int srcviewid; int srcpos; int amount(数量，为0时丢弃全部物品)
		static public const CLIENT_CUSTOMMSG_CHUCKITEM :Number =  20102;
		//客户端上传拆分物品的消息，消息格式：unsigned msgid; int srcviewid; int srcpos; int destviewid; int destpos; int amount
		static public const CLIENT_CUSTOMMSG_SPLITITEM :Number = 20103;
		//客户端上传删除物品的消息，消息格式：unsigned msgid; int srcviewid; int srcpos; int amount(数量，为0时丢弃全部物品)
		static public const CLIENT_CUSTOMMSG_DELETEITEM :Number = 20104;
		//客户端上传锁定物品的消息，消息格式：unsigned msgid; int srcviewid; int srcpos
		static public const CLIENT_CUSTOMMSG_LOCKITEM :Number = 30005;
		
		//客户端上传主动关闭某个容器，消息格式：unsigned msgid; int srcviewid
		static public const CLIENT_CUSTOMMSG_CLOSTVIEW :Number = 20106;
		//客户端上传整理容器中的物品，消息格式：unsigned msgid; int srcviewid; int beginpos; int endpos
		static public const CLIENT_CUSTOMMSG_ARANGEITEM :Number = 20107;

		//仓库操作
		//打开远程仓库，消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_OPEN_DIRECTDEPOT :Number = 30030;
		//购买或续费远程仓库，消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_BUY_DIRECTDEPOT :Number = 30031;
		
		//战斗技能相关
		//直接攻击，消息格式：unsigned msgid; int type(0:目标对象; 1:地面坐标); <object target>|<float x; float z>
		static public const CLIENT_CUSTOMMSG_ATTACK	:Number = 31000;
		//使用技能，消息格式：unsigned msgid; int skillid; int type(0:技能目标;1:地面坐标); <object target>|<float x; float z>
		static public const CLIENT_CUSTOMMSG_USESKILL	:Number = 31001;
		//升级技能，消息格式：unsigned msgid; int skillid; int inclevel
		static public const CLIENT_CUSTOMMSG_UPGRADSKILL :Number = 31010;
		//降级技能，消息格式：unsigned msgid; int skillid; int declevel
		static public const CLIENT_CUSTOMMSG_DEGRADSKILL :Number = 31011;
		//设置PK模式，消息格式：unsigned msgid; int newmode(0:国家模式;1:和平模式;2:全体模式;3:组队模式;4:公会模式;5:家族模式;6:善恶模式;7:盟国模式)
		//static public const CLIENT_CUSTOMMSG_SETPKMODE :Number = 31020;
		
		////打坐，消息格式：unsigned msgid(未打坐，则开始打坐，已打坐，则取消打坐)
		//static public const CLIENT_CUSTOMMSG_SITCROSS :Number = 31021;
		////取消打坐，消息格式：unsigned msgid(未打坐，则无意义，已打坐，则取消打坐)
		//static public const CLIENT_CUSTOMMSG_CANCEL_SITCROSS :Number = 31022;
		
		////跳舞，消息格式：unsigned msgid(未跳舞，则开始跳舞，已跳舞，则取消跳舞)
		//static public const CLIENT_CUSTOMMSG_DANCING :Number = 31031;
		////取消跳舞，消息格式：unsigned msgid(未跳舞，则无意义，已跳舞，则取消跳舞)
		//static public const CLIENT_CUSTOMMSG_CANCEL_DANCING :Number = 31032;
		
		//交易操作相关命令
		//从NPC处购买物品，消息格式：
		//unsigned msgid;     
		//int tradetype     (0 buy 1 sell)
		//int viewid 
		//int itemid0(configId); int viewposid0(位置序号) ,int amount0(数量)
		//...
		//int itemidn; int viewposid0 ,int amountn(数量)
		static public const CLIENT_CUSTOMMSG_TRADE_WITHNPC :Number = 40000;
	
		//修理物品;消息格式：
		//unsigned msgid; 
		//int repairtype    (0 修一定数量 1 全修)
		//int viewid0  ; int viewpos0(数量)
		//...
		//int viewidn  ; int viewposn(数量)
		static public const CLIENT_CUSTOMMSG_REPAIR_WITHNPC :Number = 40001;
		
		//资金操作相关命令
		//存款，消息格式：unsigned msgid; int captial_type; int value; ... ; int capital_type; int value
		static public const CLIENT_CUSTOMMSG_SAVECAPITAL :Number = 40100;
		//取款，消息格式：unsigned msgid; int captial_type; int value; ... ; int capital_type; int value
		static public const CLIENT_CUSTOMMSG_UNSAVECAPITAL :Number = 40101;
		//转账，消息格式：unsigned msgid; widestr destname; int captial_value1; ...; int capital_valuen
		static public const CLIENT_CUSTOMMSG_TRANSFER :Number = 40110;
		
		//物品镶嵌、改造等相关命令
		
		//装备某个卷轴，消息格式：unsigned msgid, int pos 背包中的位置
		static public const CLIENT_CUSTOMMSG_EQUIPSCROLL:Number = 14003
		//执行装备升级操作，消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_EQUIPUPGRADE :Number = 40200;
		//执行加星操作，消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_ADDSTAR :Number = 40201;
		//执行镶嵌操作，消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_ENCHASE :Number = 40210;
		//执行卸除镶嵌操作，消息格式：unsigned msgid; int safe(是否安全拆除); int pos (指定拆除的位置0-5)
		static public const CLIENT_CUSTOMMSG_UNENCHASE :Number = 40211;
		
		
		//执行打孔操作，消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_ADDHOLE :Number = 40212;
		//执行附魔操作，消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_ADDMAGIC :Number = 40213;
		//执行附魔的升级操作（装备加工），消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_ADDMAGICUPGRADE :Number = 40214;
		//执行装备签名操作，消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_EQUIPSIGN :Number = 40215;
		//执行改造操作，消息格式：unsigned msgid; int 附魔保值; int 加星保值; int 镶嵌保值; int 级别保值; int 加强改造; int 幸运点折价
		static public const CLIENT_CUSTOMMSG_REBUILD :Number = 40220;
		//查询合成的配方表，消息格式：unsigned msgid; int equipid
		static public const CLIENT_CUSTOMMSG_QUERY_COMPOSE_INFO :Number = 40221;
		//执行合成操作，消息格式：unsigned msgid; int equipid
		static public const CLIENT_CUSTOMMSG_COMPOSE :Number = 40222;
		//执行五行、灵魂锁链重置操作，消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_RELINK :Number = 40223;
		//清空镶嵌背包里的所有物品
		static public const CLIENT_CUSTOMMSG_CLEAR_ENCHASEBOX:Number	=	40230;
		//点击开始洗宝石
		static public const CLIENT_CUSTOMMSG_RANDOMSTONE_BEGIN:Number	 = 10603;
		//请求洗宝石需要的龙金币
		static public const CLIENT_CUSTOMMSG_RANDOMSTONE_GOLDCOIN:Number = 10602;
		
		//客户端选择装备强化
		//int cmd
		//int type(强化类型，和视图一样，就是viewport)
		//int pos(背包中的位置)
		static public const CLIENT_CUSTOMMSG_EQUIP_ENHANSE:Number = 150311;
		
		
		//客户端切换装备强化页签
		//int cmd
		//int srctype(原页签类型，和视图一样，就是viewport)
		//int destype(切换后类型，和视图一样，就是viewport)
		static public const CLIENT_CUSTOMMSG_SWITCH_ENHANSE_TAB:Number = 150312;
		
		//客户端选择辅助剂
		//int cmd
		//int type(强化类型，和视图一样，就是viewport)
		//int assistjewelid
		static public const CLIENT_CUSTOMMSG_SELECT_ASSIST:Number = 150314;
		
		//客户端关闭装备强化页面
		//int cmd
		static public const CLIENT_CUSTOMMSG_CLOSE_ENHANSE:Number = 150313;
		
		//取回所有强化容器(打孔镶嵌合成拆除)里的物品,消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_CLEAR_ENHANSEBOX:Number = 40232;
		//客户端选择原装备 
		//int cmd
		//int viewport
		//int pos(背包中的位置)
		static public const CLIENT_CUSTOMMSG_KEEPWORTH_SETEQUIP_SRC:Number = 150504;
		
		//客户端选择目标装备 
		//int cmd
		//int viewport
		//int pos(背包中的位置)
		static public const CLIENT_CUSTOMMSG_KEEPWORTH_SETEQUIP_DEST:Number = 150505;
		
		//执行保值操作，消息格式：unsigned msgid
		static public const	CLIENT_CUSTOMMSG_KEEPWORTH_PROCESS:Number = 150506;
		
		//关闭保值UI：int cmd
		static public const	CLIENT_CUSTOMMSG_KEEPWORTH_CLOSE:Number = 150507


		//放回装备到背包中：
		//int cmd
		//int type (1:保值原装备 2:目标装备)
		static public const	CLIENT_CUSTOMMSG_KEEPWORTH_BACK_BAG:Number  = 150508;

		/**切换镶嵌分页,消息格式：unsigned msgid, int page
		
			孙正伟(孙正伟) 13:26:00
			enum EnchasePage
		{
			EnchasePage_AddHole		=	0,	//打孔
				EnchasePage_Enchase		=	1,	//镶嵌
				EnchasePage_Compose		=	2,	//合成
				EnchasePage_Unenchase	=	3,	//拆除
		};
		*/
		static public const CLIENT_CUSTOMMSG_CHANGE_ENCHASEPAGE 	:Number = 40231;
		
		//执行装备鉴定操作，消息格式：unsigned msgid ;int viewid;int posid
		static public const CLIENT_CUSTOMMSG_IDENTIFY :Number = 40224;
		//执行祝福操作，消息格式：unsigned msgid; int 级别保值; int 加星保值; int 附魔保值; int 插槽保值
		static public const CLIENT_CUSTOMMSG_EQUIPBLESS :Number = 40225;
		//执行装备转换，消息格式：unsigned msgid; int type(1:剑;2:刀;3:弓;4:扇;5:符;6:笛)
		static public const CLIENT_CUSTOMMSG_EQUIPTRANSLATE :Number = 40226;
		//执行装备改造补救，消息格式：unsigned msgid; 
		static public const CLIENT_CUSTOMMSG_REBUILD_REPAIR :Number = 40227;
		
		//执行装备属性转换;消息格式:unsigned msgid;int;int;int;int(勾了传1;没钩传0)
		static public const CLIENT_CUSTOMMSG_PROPERTYCHANGE :Number = 40228;
		
		//执行绑定操作，消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_BIND :Number = 40300;
		
		//用点数兑换金币：unsigned msgid; int points(点数，最少10点)
		static public const CLIENT_CUSTOMMSG_BUYGOLDEN_FROM_CHARGE :Number = 41000;
		//用代点券兑换银票：unsigned msgid; int points(点数，最少10点)
		static public const CLIENT_CUSTOMMSG_BUYSILVER_FROM_CHARGE :Number = 41001;
		
		//购买随身商店的物品：unsigned msgid; int index; int amount
		static public const CLIENT_CUSTOMMSG_BUYITEM_FROM_POCKETSTORE :Number = 41010;
		//将物品出售到随身商店：unsigned msgid; int index; int amount
		static public const CLIENT_CUSTOMMSG_SELLITEM_TO_POCKETSTORE :Number = 41011;
		//获取随身商店的列表：unsigned msgid,int index
		static public const CLIENT_CUSTOMMSG_GET_POCKETSTORE :Number = 41012;
		//获取随身商店热门商品：unsigned msgid,int index
		static public const CLIENT_CUSTOMMSG_GET_HOT_ITEM :Number = 41013;
		
		//将金币兑换成银票：unsinged msgid; int golden_amount
		static public const CLIENT_CUSTOMMSG_EXCHANGE_GOLDEN_TO_SILVER :Number = 41020;
		
		//优惠方式金币兑换银票：unsinged msgid; int index
		static public const CLIENT_CUSTOMMSG_EXCHANGE_GOLDEN_TO_SILVER_FAVOURABLE :Number = 41021;
		
		//物品交易所相关命令
		//将物品寄卖栏中的物品正式存放到物品交易所：
		//unsigned msgid,
		//int  containerviewID, （用于获取物品Obj） 
		//unsigned itempos,（用于获取物品Obj）
		//unsigned count, (物品数量)
		//float price,(当前价格)
		//int hours,
		//wstring item_name
		//int configID
		static public const CLIENT_CUSTOMMSG_PUTITEM_TO_GOODSBOURSE :Number = 42000;
		//从物品交易所取回：unsigned msgid; string serialno
		//如果物品已经出售，则取回资金
		static public const CLIENT_CUSTOMMSG_GETITEM_FROM_GOODSBOURSE :Number = 42001;
		//从物品交易所购买一件物品：unsigned msgid; string serialno
		static public const CLIENT_CUSTOMMSG_BUYITEM_FROM_GOODSBOURSE :Number = 42002;
		//从物品交易所查询自己出售的物品：unsigned msgid
		static public const CLIENT_CUSTOMMSG_FINDSELFITEM_FROM_GOODSBOURSE :Number = 42003;
		//从物品交易所查询物品：unsigned msgid; int cat0; int cat1; int configid
		static public const CLIENT_CUSTOMMSG_FINDITEM_FROM_GOODSBOURSE :Number = 42004;
		//从物品交易所查询物品的结果中查询下页：unsigned msgid; int pageno
		static public const CLIENT_CUSTOMMSG_FINDPAGE_FROM_GOODSBOURSE :Number = 42005;
		//从物品交易所查询某件物品的详细信息：unsigned msgid; string serialno
		static public const CLIENT_CUSTOMMSG_QUERYITEMINFO_FROM_GOODSBOURSE :Number = 42006;
		
		//设置物品寄卖栏的物品的价格（每件的单价）：unsigned msgid; int price
		static public const CLIENT_CUSTOMMSG_SETITEMPRICE_IN_GOODSBOURSEBOX :Number = 42010;
		//设置物品寄卖时间（单位为小时）：unsigned msgid; int hour
		static public const CLIENT_CUSTOMMSG_SETTIME_IN_GOODSBOURSEBOX :Number = 42011;
		
		//进入采集大厅按钮
		static public const CLIENT_CUSTOMMSG_GET_AREA_GATHER_PLAYER:Number = 86033;
		//发起攻击-掠夺/驱逐
		static public const CLIENT_CUSTOMMSG_ROB_AREA_GATHER:Number = 86034;
		//取消领地采集
		static public const CLIENT_CUSTOMMSG_CANCEL_AREA_GATHER:Number = 86035;
		
		//查询封地列表
		static public const CLIENT_CUSTOMMSG_QUERY_AREA_LIST:Number		= 86212;
		//查询可分封的公会
		static public const CLIENT_CUSTOMMSG_QUERY_UNASSIGN_GUILD:Number	= 86213;
		
		//分封某领地给某公会
		//@param  领地编号   int
		//@param  公会		 wstring
		static public const CLIENT_CUSTOMMSG_ASSIGN_AREA:Number		=	86214;
			
		//关闭地图
		static public const	CLIENT_CUSTOMMSG_CLOSE_MAP				:Number	= 86209;
		
			
		//任务操作相关命令
		/**
		 @brief  确认承接任务
		 @param  任务编号  int
		 */
		static public const CLIENT_CUSTOMMSG_TASK_CONFIRM_ACCEPT :Number = 20002;
		/**
		 @brief  确认完成任务
		 @param  任务编号         int
		 @param  选择的物品索引号1  int
		 @param  选择的物品索引号2  int
		 ...
		 */
		static public const CLIENT_CUSTOMMSG_TASK_CONFIRM_COMPLETE :Number = 20003;
		/**
		 @brief   确认提交任务
		 @param   任务编号        int
		 @param   物品编号1		int
		 @param   物品数量1		int
		 @param   物品编号2		int
		 @param   物品数量2		int
		 ...
		 */
		static public const CLIENT_CUSTOMMSG_TASK_CONFIRM_SUBMIT :Number = 20004;
		/**
		 @brief   放弃任务      
		 @param   任务编号        int 
		 */
		static public const CLIENT_CUSTOMMSG_TASK_GIVEUP :Number = 20005;
		
		/**
		 @brief   可接任务查询
		 */
		static public const CLIENT_CUSTOMMSG_TASK_CAN_ACCEPT :Number = 20006;
		 //CLIENT_CUSTOMMSG_TASK_CAN_ACCEPT
		/**
		 * 获取当前任务列表
		 */
		static public const CLIENT_CUSTOMMSG_GET_CUR_TASK_LIST :Number = 20008;
		
		/**
		 * 日常任务
		 */
		static public const CLIENT_CUSTOMMSG_GET_DAILY_COMMON_TASK_LIST :Number = 20007;
		
		//切换任务追踪状态
		//int cmd
		//int taskid
		//int flag	(0：关闭任务追踪 1：开启任务追踪)
		static public const CLIENT_CUSTOMMSG_SWITCH_TASK_TRACKING 	:Number	= 20009;
		
		/**
		 @brief   共享任务
		 @param   任务编号         int
		 */
		static public const CLIENT_CUSTOMMSG_TASK_SHARE :Number = 50005;
		/**
		 @brief   任务承接条件判断
		 @param   任务编号         int
		 */
		static public const CLIENT_CUSTOMMSG_TASK_TEST_ACCEPT :Number = 50006;
		/**
		 @brief   任务承接前处理
		 @param   任务编号         int
		 */
		static public const CLIENT_CUSTOMMSG_TASK_PRE_ACCEPT :Number = 50007;
		/**
		 @brief   任务完成条件判断
		 @param   任务编号         int
		 @param   选择的物品编号   int
		 */
		static public const CLIENT_CUSTOMMSG_TASK_TEST_COMPLETE :Number = 50008;
		/**
		 @brief   任务完成前处理
		 @param   任务编号         int
		 */
		static public const CLIENT_CUSTOMMSG_TASK_PRE_COMPLETE :Number = 50009;
		/**
		 @brief   场景内可承接任务条件判断
		 @param   场景编号			int
		 */
		static public const CLIENT_CUSTOMMSG_TASK_TEST_ACCEPT_SCENE :Number = 50010;
		/**
		 @brief   经验积累消息
		 @param   任务编号         int
		 */
		static public const CLIENT_CUSTOMMSG_TASK_EXP_ACCUMULATE :Number = 50011;
		/**
		 @brief   任务集合金钱刷新消息
		 @param   任务编号         int	
		 */
		static public const CLIENT_CUSTOMMSG_TASK_GATHER_UPDATE_MONEY :Number = 50012;
		/**
		 @brief   任务集合点券积分刷新消息
		 @param   任务编号         int	
		 */
		static public const CLIENT_CUSTOMMSG_TASK_GATHER_UPDATE_POINT :Number = 50013;
		/**
		 @brief   任务集合子任务选择消息
		 @param   任务编号         int
		 @param   子任务编号       int
		 */
		static public const CLIENT_CUSTOMMSG_TASK_GATHER_SELECT :Number = 50014;
		/**
		 @brief   特殊任务周完成情况查看消息
		 @param   
		 */
		static public const CLIENT_CUSTOMMSG_SPEC_TASK_WEEK_QUERY :Number = 50015;
		/**
		 @brief   日常任务查询
		 */
		static public const CLIENT_CUSTOMMSG_DAILY_TASK_QUERY :Number = 50016;
		
		/**
		 @brief   日常任务承接
		 @param   任务编号         int
		 */
		static public const CLIENT_CUSTOMMSG_DAILY_TASK_ACCEPT :Number = 50017;
		
		/**
		 @brief   日常任务提交
		 @param   任务编号         int
		 */
		static public const CLIENT_CUSTOMMSG_DAILY_TASK_SUBMIT :Number = 50018;
		
		/**
		 @brief   日常任务刷新
		 */
		static public const CLIENT_CUSTOMMSG_DAILY_TASK_REFRESH :Number = 50019;
		
		/**
		 @brief   日常任务自动完成
		 @param   任务编号         int
		 */
		static public const CLIENT_CUSTOMMSG_DAILY_TASK_AUTO :Number = 50020;
		
		/**
		 @brief   日常任务自动完成剩余时间查询
		 @param   任务编号         int
		 */
		static public const CLIENT_CUSTOMMSG_DAILY_TASK_AUTOTIME_QUERY :Number = 50021;
		
		/**
		 @brief   日常任务自动完成 立刻完成
		 @param   任务编号         int
		 */
		static public const CLIENT_CUSTOMMSG_DAILY_TASK_COMPLETE_ATONCE :Number = 50022;
		
		/**
		 @brief   日常任务完成
		 @param   任务编号         int
		 */
		static public const CLIENT_CUSTOMMSG_DAILY_TASK_COMPLETE :Number = 50023;
		
		/**
		 @brief   日常任务放弃
		 @param   任务编号         int
		 */
		static public const CLIENT_CUSTOMMSG_DAILY_TASK_GIVEUP :Number = 50024;
		
	// 接取日常任务
	// TASKID
		static public const CLIENT_CUSTOMMSG_ACCEPT_DAILY_COMMON_TASK :Number = 10662;
		/**
		 @brief   打开爵位界面，任务完成。  
		 */
		static public const CLIENT_CUSTOMMSG_TASK_OPEN_PEERAGERANK_DISP :Number = 50031;
		
		//客户端播放完CG回应
		static public const CLIENT_CUSTOMMSG_CG_OVER						:Number	= 50062;
		
		/**客户端请求打开UI 命令格式 unsigned msgid , int uiid*/
		static public const CLIENT_CUSTOMMSG_REQUEST_OPEN_UI				:Number	=	50060;
			
		/**客户端请求关闭UI 命令格式 unsigned msgid , int uiid**/
		static public const CLIENT_CUSTOMMSG_REQUEST_CLOSE_UI				:Number	=	50061;
		
		static public const CLIENT_CUSTOMMSG_SPEAK_OVER					:Number	=	50063;
		
		//客户端应答完成引导
		static public const CLIENT_CUSTOMMSG_GUIDE_ECHO					:Number	=	50070;
		////骑乘系统
		////骑上坐骑  命令格式:unsigned cmdid unsigned rideIndex
		//static public const CLIENT_CUSTOMMSG_RIDEHORSE   :Number = 60001;
		////取消坐骑  命令格式:unsigned cmdid
		//static public const CLIENT_CUSTOMMSG_CANCELHORSE :Number = 60002;
		////删除坐骑  命令格式:unsigned cmdid unsigned rideIndex
		//static public const CLIENT_CUSTOMMSG_DELETEHORSE :Number = 60003;
		
		
		//打开2级世界地图
		static public const CLIENT_CUSTOMMSG_OPENMAP_LEVELTWO   			:Number	=   50071;
		
		//主界面导航切换页签
		static public const CLIENT_CUSTOMMSG_CLICK_LABEL   				:Number =   50072;
		//////////////////////////////////////////////////////////////////////////
		//创建战队
		//wstring   teamname        战队名字
		static public const CLIENT_CUSTOMMSG_BT_CREATE_WINDOW    :Number = 70000;
		//转移队长
		//wstring   targetname      目标名字
		static public const CLIENT_CUSTOMMSG_BT_CHANGE_CAPTAIN   :Number = 70001;
		//开除成员
		//wstring   targetname      目标名字
		static public const CLIENT_CUSTOMMSG_BT_MEMBER           :Number = 70002;
		//设置托管方式
		//wstring   targetname      目标名字
		//int       trusteetype     托管方式 
		static public const CLIENT_CUSTOMMSG_BT_TRUSTEESHIP      :Number = 70003;
		//解散战队
		static public const CLIENT_CUSTOMMSG_BT_BREAK_TEAM       :Number = 70004;
		//离开战队
		static public const CLIENT_CUSTOMMSG_BT_LEAVE_TEAM       :Number = 70005;
		//查看战队信息
		//wstring   teamname        战队名称
		static public const CLIENT_CUSTOMMSG_BT_TEAM_INFO        :Number = 70006;
		//查询可以挑战战队，自己排名上下10名
		static public const CLIENT_CUSTOMMSG_BT_SEARCH_ADVERSARY :Number = 70007;
		//挑战战队
		//wstring   teamname        战队名称
		static public const CLIENT_CUSTOMMSG_BT_ATTACK           :Number = 70008;
		//托管
		static public const CLIENT_CUSTOMMSG_BT_TRUSTEE          :Number = 70009;
		//取消托管
		static public const CLIENT_CUSTOMMSG_BT_TRUSTEE_CANCEL   :Number = 70010;
		//////////////////////////////////////////////////////////////////////////
		
		////宠物系统
		////丢弃宠物	命令格式:unsigned cmdid  unsigned petIndex
		//static public const CLIENT_CUSTOMMSG_CHUCKPET	 :Number = 72001;
		////释放宠物  命令格式:unsigned cmdid  unsigned petIndex
		//static public const CLIENT_CUSTOMMSG_CALLUPPET	 :Number = 72002;
		////收回宠物  命令格式:unsigned cmdid
		//static public const CLIENT_CUSTOMMSG_DISSOLVEPET :Number = 72003;
		////喂食宠物  命令格式:unsigned cmdid unsigned petIndex
		//static public const CLIENT_CUSTOMMSG_FEEDPET	 :Number = 72004;
		////附体宠物  命令格式:unsigned cmdid unsigned petIndex
		//static public const CLIENT_CUSTOMMSG_ATTACHPET	 :Number = 72005;
		////取消附体  命令格式:unsigned cmdid unsigned petIndex
		//static public const CLIENT_CUSTOMMSG_UNATTACHPET :Number = 72006;
		////宠物炼丹  命令格式:unsigned cmdid unsigned petIndex
		//static public const CLIENT_CUSTOMMSG_REFINEPET	 :Number = 72007;
		////设置宠物战斗模式 命令格式:unsigned cmdid unsigned fightMode
		//static public const CLIENT_CUSTOMMSG_SET_PETFIGHTMODE   :Number =   72008;
		////设置宠物名字 命令格式:unsigned cmdid unsigned petIndex wstring petName
		//static public const CLIENT_CUSTOMMSG_SET_PETNAME		:Number =   72009;
		////手动喂食宠物 命令格式:unsigned cmdid unsigned petIndex unsigned foodIndex 
		//static public const CLIENT_CUSTOMMSG_FEED_HAND_ASK		:Number =	72010;
		////确认手动喂食宠物 命令格式:unsigned cmdid unsigned petIndex unsigned foodIndex 
		//static public const CLIENT_CUSTOMMSG_FEED_HAND_CHK		:Number =	72011;
		////选择宠物模型 命令格式:unsigned cmdid unsigned petIndex unsigned modelGrade
		//static public const CLIENT_CUSTOMMSG_SET_PETMODELGRADE  :Number =   72012;
		////请求某个宠物的技能视图; 命令格式:unsigned cmdid; unsigned petIndex
		//static public const CLIENT_CUSTOMMSG_QUERY_PET_SKILL_VIEWPORT :Number = 72020;
		////请求宠物复活 ; 命令格式: unsigned cmdid;unsigned petIndex
		//static public const CLIENT_CUSTOMMSG_RELIVEPET :Number = 72021;
		////请求购买亲密度 ; 命令格式: unsigned cmdid;unsigned petIndex
		//static public const CLIENT_CUSTOMMSG_BUY_INTIMATE :Number = 72022;
		////宠物寻宝 ; 命令格式: unsigned cmdid;unsigned petIndex
		//static public const CLIENT_CUSTOMMSG_FINDING_ITEM :Number = 72023;
		////取消寻宝 ，命令格式: unsigned cmdid;unsigned petIndex
		//static public const CLIENT_CUSTOMMSG_CANCEL_FINDING_ITEM :Number = 72024;
		////升级宠物蛋品质，命令格式: unsigned cmdid
		//static public const CLIENT_CUSTOMMSG_GROW_PETEGG_QUALITY :Number = 72025;
		
		//排行榜相关
		//玩家打开魅力排行榜界面 命令格式:unsigned cmdid;int type;int pos
		static public const CLIENT_CUSTOMMSG_TOP_CHARM	    :Number = 73000;
		//玩家打开等级排行榜界面 命令格式:unsigned cmdid;int pos
		static public const CLIENT_CUSTOMMSG_TOP_LEVEL      :Number = 73001;
		//玩家打开宠物等级排行榜 命令格式snsigned cmdid;int pos
		static public const CLIENT_CUSTOMMSG_TOP_PETLEVEL   :Number = 73002;
		//玩家打开国家资源排行帮 命令格式snsigned cmdid
		static public const CLIENT_CUSTOMMSG_TOP_NATIONRESOURCE     :Number = 73003;
		//请求服务器时间 命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_SERVER_TIME	:Number = 74000;
		//请求传送到活动位置 命令格式:unsigned cmdid;int programId
		static public const CLIENT_CUSTOMMSG_PROGRAM_TRANS  :Number = 74001;
		//请求加入祭天队伍;命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_FETESKY_JOIN   :Number = 74002;
		//请求离开祭天队伍;命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_FETESKY_BEOFF  :Number = 74003;
		//参加祭天的官员情况;命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_FETESKY_OFFICER:Number = 74004;
		//客户端申请查找场景内某名称对象是否存在 命令格式:unsigned cmdid;string name
		static public const CLIENT_CUSTOMMSG_FIND_NPC :Number =    74005;
		
		//请求PVP战斗明星玩家列表 命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_CAMPPVP_PLAYERS :Number = 74100;
		//请求PVP战斗事件列表 命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_CAMPPVP_EVENTS :Number = 74101;
		//请求购买BUFF 命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_CAMPPVP_BUYBUFF :Number = 74102;
		
		//新手帮助
		//玩家关闭的提示框 命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_CLOSE_MSGBOX		:Number = 75000;
		//玩家打开了包裹 命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_OPEN_TOOL			:Number = 75001;
		//玩家打开了人物界面 命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_OPEN_ROLE			:Number = 75002;
		//玩家打开了合成装备界面 命令格式:unsigned cmdid
		static public const CLIENT_SUSTOMMSG_OPEN_COMPOSE		:Number = 75003;
		//玩家打开了装备打孔界面 命令格式:unsigned cmdid
		static public const CLIENT_SUSTOMMSG_OPEN_ADDHOLE		:Number = 75004;
		//玩家打开了装备附魔界面 命令格式:unsigned cmdid
		static public const CLIENT_SUSTOMMSG_OPEN_ADDMAGIC		:Number = 75005;
		//玩家打开了装备镶嵌界面 命令格式:unsigned cmdid
		static public const CLIENT_SUSTOMMSG_OPEN_ENCHASE		:Number = 75006;
		//玩家打开了装备升级界面 命令格式:unsigned cmdid
		static public const CLIENT_SUSTOMMSG_OPEN_UPGRADE		:Number = 75007;
		//玩家打开了藏宝阁界面 命令格式:unsigned cmdid
		static public const CLIENT_SUSTOMMSG_OPEN_TREASURESCLUB :Number = 75008;
		//玩家打开技能界面 命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_OPEN_SKILL_WIN :Number = 75009;
		
		/**
		 *新手引导，玩家按照引导操作完成
		 *
		*/
		static public const CLIENT_CUSTOMMSG_DONE_FRESH_GUIDE:Number=75010;
		/**领地战引导结束*/
		static public const CLIENT_CUSTOMMSG_DONE_SEIGNIORY_GUIDE:Number = 75011;
		//请求资源掠夺战信息
		static public const CLIENT_CUSTOMMSG_RESOURCE_BATTLE_QUERY :Number = 76000;
		//资源掠夺战中请求传送 命令格式:unsigned cmdid; int nation
		static public const CLIENT_CUSTOMMSG_RESOURCE_BATTLE_TRANSFER :Number = 76001;
		//////////////////////////////////////////////////////////////////////////
		//传送到竞技场，副本
		//unsigned cmdid  unsigned istransfer
		static public const CLIENT_CUSTOMMSG_ASK_TRANSFER            :Number = 76230;
		
		//查询副本历史
		static public const CLIENT_CUSTOMMSG_QUERY_FBHISTORY         :Number = 76231;
		
		//////////////////////////////////////////////////////////////////////////
		
		//请求边境掠夺战信息
		static public const CLIENT_CUSTOMMSG_BARN_BATTLE_QUERY :Number = 77000;
		//请求天庭战信息
		static public const CLIENT_CUSTOMMSG_HEAVEN_BATTLE_QUERY :Number = 77100;
		
			//队员你在FB中被队长踢队伍,点击MSGBOX消息
		static public const CLIENT_CUSTOMMSG_FBLEAVE:Number = 150562;
		//竞技系统
		//请求竞技场积分排行表  命令格式:unsigned cmdid  unsigned type [0:总积分 1:日积分]
		static public const CLIENT_CUSTOMMSG_COMPETE_QUERY_ALLSCORE :Number = 80001;
		//竞技场取消排队 命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_COMPETE_CANCEL_SORT :Number = 80002;
		//竞技场确认战斗 命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_COMPETE_CONFIRM_FIGHT :Number = 80003;
		//开始挑战;进入竞技场，副本等 
		//命令格式:int cmdid
		static public const CLIENT_CUSTOMMSG_GOTO_FIGHTING :Number = 80004;
		
		//离开等待房间
		//命令格式:int cmdid
		static public const CLIENT_CUSTOMMSG_LEAVE_PREPARESCENE :Number = 80005;
		
		//排队
		//命令格式:int cmdid
		static public const CLIENT_CUSTOMMSG_COMPETE_SORT :Number = 80006;
		
		//擂台挑战玩家
		//命令格式:int cmdid
		//命令格式:wstring enemyName
		static public const CLIENT_CUSTOMMSG_START_CHALLENGE :Number= 80011;
			
		//获取擂台挑战玩家
		//命令格式:int cmdid
		static public const CLIENT_CUSTOMMSG_GET_CHALLENGE_LIST :Number= 80012;

		//获取擂台挑战排行
		//命令格式:int cmdid
		static public const CLIENT_CUSTOMMSG_GET_CHALLENGE_TOPLIST:Number = 80013;

		
		//客户端寻路返回结果 命令格式: unsigned cmdid; object srcobj; float posx; float; posz; .. .. posnx; posnz 
		static public const CLIENT_CUSTOMMSG_FINDPATH_RESULT :Number = 82001;
		
		//玩家收到请求，确认传送，命令格式：unsigned cmdid; int serverid; int sceneid; float x; float z; float y; float orient
		static public const CLIENT_CUSTOMMSG_MOVETHERE	:Number = 83001;
		
		//设置二级密码;命令格式：unsigned cmdid; string pwd
		static public const CLIENT_CUSTOMMSG_SET_PROTECT_PWD :Number = 84001;
		
		//清除保护密码;命令格式：unsigned cmdid;string pwd
		static public const CLIENT_CUSTOMMSG_CLEAR_PROTECT_PASSWORD :Number = 84002;
		
		//设置保护ID;命令格式：unsigned cmdid; string pwd;int protectid
		static public const CLIENT_CUSTOMMSG_SET_PROTECT_ID :Number = 84003;
		
		//临时取消保护ID;命令格式：unsigned cmdid;string pwd
		static public const CLIENT_CUSTOMMSG_CANCEL_PROTECT_ID_TEMP :Number = 84004;
		
		//修改密码;命令格式：unsigned cmdid;string oldpwd;string newpwd
		static public const CLIENT_CUSTOMMSG_MODIFY_PROTECT_PASSWORD :Number = 84005;
		
		
		//取消炼丹，消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_CANCEL_SMELTELIXIR :Number = 84100;
		
		//天怒活动，玩家确认抽取，消息格式：unsigned msgid，widestr playername; int sceneid 
		static public const CLIENT_CUSTOMMSG_HEAVEN_RAGE_LOT :Number = 84110;
		//天怒活动，玩家取消抽取，消息格式：unsigned msgid，widestr playername; int sceneid
		static public const CLIENT_CUSTOMMSG_HEAVEN_RAGE_CANCEL_LOT	:Number = 84111;
		//客户端请求指定类型的比率值;命令格式:unsigned msgid; int ratiotype
		static public const CLIENT_CUSTOMMSG_RATIO_QUERY	 :Number = 84112;
		//客户端请求指定索引编号金子兑换银票优惠信息;命令格式：unsigned msgid; int index
		static public const CLIENT_CUSTOMMSG_GOLDEN_TO_SILVER_FAVOURABLE_QUERY :Number = 84113;
		//天怒活动，玩家查询BOSS被击杀时间，消息格式：unsigned msgid
		static public const CLIENT_CUSTOMMSG_HEAVEN_RAGE_QUERY_TIME :Number = 84115;
		//客户端MAC地址;命令格式:unsigned msgid; string macaddress
		static public const CLIENT_CUSTOMMSG_MAC_ADDRESS :Number = 84116;
		//VIP装备修理消息;命令格式:unsigned msgid;
		static public const CLIENT_CUSTOMMSG_VIP_REPAIR :Number = 84117;
		
		
		//活动
		//通知客户端领取在线礼物
		//int        index			第几次领取  
		static public const CLIENT_CUSTOMMSG_GET_TIME_GIFT : Number = 84210;
		
		//////////////////////////////////////////////////////////////////////////
		//英灵战歌
		//开始战斗
		//param int sceneid
		static public const CLIENT_CUSTOMMSG_YLZG_PVN :Number = 85000;
		
		/*
		//玩家指令
		/param int 对象类型（0-- 对象 1--方格）
		/param int/object point(由上参数决定)
		/param int 技能ID/物品ID
		\*/
		
		static public const CLIENT_CUSTOMMSG_YLZG_INSTRUCTION :Number = 85001;
		
		/*
		//玩家间的pk
		//param wstring targetname
		*/
		static public const CLIENT_CUSTOMMSG_YLZG_PVP :Number = 85002;
		
		/*
		//玩家就绪
		//加载场景完成
		*/
		static public const CLIENT_CUSTOMMSG_YLZG_READY	:Number = 85003;
		
		
		//天赋技能升级
		
		static public const CLIENT_CUSTOMMSG_GENIUSSKILL_UPGRADE :Number = 85004;
		
		//////////////////////////////////////////////////////////////////////////
		//分配物品选择消息
		//param int	index			物品序号
		//param int configid        物品
		//param int 策略 (1 掷骰 0 放弃)
		static public const CLIENT_CUSTOMMSG_CHOOSE_ITEM :Number = 86000;
		
		////关闭战斗结算窗口
		////param int 策略 (1 掷骰 0 放弃)
		//static public const CLIENT_CUSTOMMSG_CHOOSE_ITEM :Number = 86001;
		
		//队伍换位
		//param int srcpos
		//param int tarpos
		static public const CLIENT_CUSTOMMSG_TEAM_EXCHANGE_POS :Number = 86010;
		
		////关闭交易视图
		//static public const CLIENT_CUSTOMMSG_CLOSE_TRADE       :Number = 86020;
		
		//家族背叛:客户端请求服务器：
		//命令格式:unsigned cmdid,string castleNameID
		static public const CLIENT_CUSTOMMSG_GUILD_BETRAY:Number = 20432;
			
		//接受家族背叛，命令格式:unsigned cmdid,wstring guildName
		static public const CLIENT_CUSTOMMSG_ACCEPT_GUILD_BETRAY :Number= 20433;
			
		//拒绝家族背叛，命令格式:unsigned cmdid,wstring guildName
		static public const CLIENT_CUSTOMMSG_REFUSE_GUILD_BETRAY :Number= 20434;
			
		//查询家族背叛信息，命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_QUERY_GUILD_BETRAY_INFO :Number= 20435;
			
		//请求家族背叛，命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_GUILD_BETRAY_REQUEST :Number= 20436;
		
		//请求家族造反，命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_GUILD_PUTSCH_REQUEST :Number = 20437
			
		//造反方进入家族造反房间请求，命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_GUILD_PUTSCH_PUTSCHIST_TRANSFER :Number = 20438
			
		//城主进入家族造反房间请求，命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_GUILD_PUTSCH_MASTER_TRANSFER :Number = 20439	
		/**
		 @brief  确认采集
		 @param  采集对象  obj
		 * param  采集数量  次数
		 */
		static public const CLIENT_CUSTOMMSG_GATHER_CONFIRM_ACCEPT :Number = 86030;
		
		/**
		 @brief  放弃采集
		 */
		static public const CLIENT_CUSTOMMSG_GATHER_CANCEL         :Number = 86031;
		
		/**
		 *  采集龙石时请求服务器的消息 		
		 *	开始采集按钮
		 * 
		 @brief  确认领地采集
		 @param  采集点所在的建筑对象  obj
		 */
		static public const CLIENT_CUSTOMMSG_AREA_GATHER_CONFIRM_ACCEPT :Number = 86032;
		
		/**
		 @brief  请求制造
		 @param  制造物品索引
		 @param  制造物品数量
		 */
		static public const CLIENT_CUSTOMMSG_PRODUCE_REQUEST       :Number = 86041;
		
		/**
		 @brief  放弃制造
		 */
		static public const CLIENT_CUSTOMMSG_PRODUCE_CANCEL        :Number = 86042;
		/**
		 @brief  关闭制造
		 */
		static public const CLIENT_CUSTOMMSG_PRODUCE_CLOSE        :Number = 86043;
		/**
		 @brief  放弃生活技能
		 @param  技能对象
		 */
		static public const CLIENT_CUSTOMMSG_LIFESKILL_GIVEUP      :Number = 86044;
		
		/**
		 @brief  请求制造
		 @param  制造物品索引
		 @param  制造物品数量
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_PRODUCE_REQUEST       :Number = 86045;
		
		/**
		 @brief  放弃制造
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_PRODUCE_CANCEL        :Number = 86046;
		
		/**
		 @brief  加速制造
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_PRODUCE_QUICK         :Number = 86047;
		
		/**
		 @brief  请求打开制造界面
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_PRODUCE_START         :Number = 86048;
		
		/**
		 @brief  请求特殊物品合作进度
		 * param int 物品索引
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_SPECIAL_PROGRESS      :Number = 86049;
		
		//////////////////////////////////////////////////////////////////////////
		/**
		@brief  开始工作
		@param  int   areatype   区域类型  
   		@param  int   worktype   工作类型(0:研究 1:行为) 
		@param  int   techtype   科技类型
   		@param  int   count      工作次数           
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_WORK_START          :Number = 86050;
		
		/**
		 @brief  放弃工作
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_WORK_CANCEL         :Number = 86051;
		
		/**
		 @brief  获取区域玩家列表
		 @param  int   areatype   区域类型        
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_AREA_PLAYER_LIST    :Number = 86052;
		
		/**
		 @brief  开始城堡制造
		 @param  int   areatype   区域类型
		 @param  int   itemid     物品id   
		 @param  int   count      工作次数      
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_MAKE_START          :Number = 86053;
		
		/**
		 @brief  加速城堡工作
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_FAST_WORK           :Number = 86054;
		
		//城堡科技相关
		
		/**
		 @brief  查询科技
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_QUERY_TECH          :Number = 86055;
		
		/**
		 @brief  查询正在做城堡工作
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_WORK_QUERY		  :Number = 86056
			
		/**
		 @brief  查询正在做城堡制造
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_PRODUCE_QUERY		  :Number = 86057;
				
		/**
		 @brief  查询当前工作玩家列表
		 @param  int   areatype   区域类型
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_QUERY_WORKER        :Number = 86060;
		
		/**
		 @brief  协助工作
		 @param  wstring   player        玩家名称
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_ASSIST_WORK         :Number = 86061;
		
		/**
		 @brief  放弃协助
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_ASSIST_CANCEL       :Number = 86062;
		
		/**
		 @brief  巡逻
		 @param  int       patroltype   巡逻类型(0 普通巡逻 1 强效;要带道具)
		 @param  int       patrolittem  巡逻道具
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_PATROL              :Number = 86063;
		
		/**
		 @brief  呼喊
		 @param  wstring   thief        小偷名称
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_SHOUT               :Number = 86064;
		
		/**
		 @brief  击杀小偷
		 @param  wstring   player       玩家名称
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_ATTACK_THIEF        :Number = 86065;
		
		/**
		 @brief  挽回损失              (在破坏完成之后，工作完成前才能起作用)
		 @param  wstring   player       破坏玩家名称
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_REDEEM              :Number = 86066;
		
		/**
		 @brief  破坏
		 @param  wstring   player       玩家名称
		 @param  int       worktype     工作类型
		 @param  int       breaktype    破坏类型 
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_BREAK               :Number = 86067;
		
		/**
		 @brief  增强效果
		 @param  int      itemid       使用物品ID
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_INC_EFFIC           :Number = 86068;
		
		/**
		 @brief  破坏时逃跑
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_BREAK_ESCAPE        :Number = 86069;
		
		/**
		 @brief  取消逃跑
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_CANCEL_ESCAPE        :Number = 86070;
		
		/**
		 @brief  取消破坏
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_CANCEL_BREAK         :Number = 86071;
		/**
		 @brief  加速破坏
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_QUICK_BREAK          :Number = 86072;
		/**
		 @brief  加速逃跑
		 */
		static public const CLIENT_CUSTOMMSG_CASTLE_QUICK_ESCAPE         :Number = 86073;
		
		//////////////////////////////////////////////////////////////////////////
		/**
		 @brief  查找某一目的，某一备注的队伍
		 @param  队伍目的       int
		 @param  队伍备注       wstring
		 */
		static public const CLIENT_CUSTOMMSG_TEAM_SEARCH            :Number = 86100;
		
		/**
		 @brief  修改队伍备注
		 @param  队伍备注       wstring
		 */
		static public const CLIENT_CUSTOMMSG_TEAM_MODIFY_REMARK     :Number = 86101;
		
		/**
		 @brief  修改队伍目的
		 @param  队伍目的       int
		 */
		static public const CLIENT_CUSTOMMSG_TEAM_MODIFY_INTENT     :Number = 86102;
		
		/**
		 @brief  创建房间
		 @param  队伍目的       int
		 @param  队伍备注       wstring
		 */
		static public const CLIENT_CUSTOMMSG_TEAM_CREATE            :Number = 86103;
		
		/**
		 @brief  队伍详情
		 @param  队长名称       wstring
		 */
		static public const CLIENT_CUSTOMMSG_TEAM_PARTICULAR        :Number = 86104;
		
		/**
		 @brief 回到我的家
		 */
		static public const CLIENT_CUSTOMMSG_RETURN_HOME		       :Number = 86200;
		
		static public const CLIENT_CUSTOMMSG_CLICK_BACKHOME_BUTTON		:Number = 10629;
		//请求地图状态
		//@param  区域编号   int	 -1为全地图
		static public const CLIENT_CUSTOMMSG_QUERY_MAP				:Number = 86210;		
		//首次进入游戏
		static public const CLIENT_CUSTOMMSG_FIRST_LOGIN				:Number	= 86211;
		
		//////////////////////////////////////////////////////////////////////////
		
		//返回上一级场景
		static public const CLIENT_CUSTOMMSG_BACKTO_LASTSCENE :Number = 90000;
		
		//同意某人加入城堡
		//wstring name
		static public const CLIENT_CUSTOMMSG_AGREE_JOIN_CASTLE :Number = 90001;
		//拒绝某人加入城堡
		//wstring name
		static public const CLIENT_CUSTOMMSG_REFUSE_JOIN :Number = 90002;
		//开除某人
		//wstring name
		static public const CLIENT_CUSTOMMSG_DISMISS_MEMBER :Number = 90003;
		//退出城堡
		static public const CLIENT_CUSTOMMSG_LEAVE_CASTLE :Number = 90004;
//		//申请加入城堡
//		static public const CLIENT_CUSTOMMSG_APPLYIN_CASTLE :Number = 90005;
		//修改公告
		static public const CLIENT_CUSTOMMSG_CHANGE_CASTLE_BULLETIN :Number = 90006;
		//修改城堡名称
		static public const CLIENT_CUSTOMMSG_CHANGE_CASTLE_NAME :Number = 90007;
		//尝试修改城堡名称
		static public const CLIENT_CUSTOMMSG_TRY_CHANGE_CASTLE_NAME :Number = 90008;
		//设定城堡职位
		//wstring name
		//int pos
		static public const CLIENT_CUSTOMMSG_SETPOS_CASTLE:Number = 90009;  
		//获取城堡排行榜
		static public const CLIENT_CUSTOMMSG_GET_CASTLE_TOPLIST:Number = 90011; 
		
		static public const CLIENT_CUSTOMMSG_CLICK_RETURN_BUTTON:Number = 90018;
		
		//点击自动战斗界面里的输入按钮
		//int buttonid 
		//(自定义) 1 输入按钮
		//(自定义) 2 填写数量BOX的确定按钮
		//(自定义) 3 填写数量BOX的取消按钮
		static public const CLIENT_CUSTOMMSG_CLICK_INPUT_BUTTON 	:Number	= 90019;
		
		//申请获得城堡地位
		//param int castlestatusid
		static public const CLIENT_CUSTOMMSG_APPLY_CASTLE_STATUS:Number = 90012;
			
		//获取城堡地位
		//param int castlestatusid
		static public const CLIENT_CUSTOMMSG_GET_CASTLE_STATUS:Number = 90013;
		
		//打开城堡地位界面
		//
		static public const CLIENT_CUSTOMMSG_OPEN_CASTLE_STATUS:Number = 90014;
		
		//申请修改职位修改
		//param int jobid
		static public const CLIENT_CUSTOMMSG_APPLY_CHANGE_JOB:Number = 90015;
		//批准职位修改
		//param wstring name
		//param  int    agree 1为同意，0为拒绝
		static public const CLIENT_CUSTOMMSG_AGREE_CHANGE_JOB:Number = 90016;
		
		//选择城堡导航中的工作时发送给服务端，工作类型id|工作项目id
		static public const CLIENT_CUSTOMMSG_CLICK_CASTLE_AREA:Number = 90017;
		
		//////////////////////////////////////////////////////////////////////////
		//请求打开 pve pvp窗口
		//int 1表示pve 2表示pvp
		static public const CLIENT_CUSTOMMSG_OPEN_PVP_PVE :Number = 90600;
		
		//////////////////////////////////////////////////////////////////////////
		
		//城堡建筑升级
		//obj building
		static public const CLIENT_CUSTOMMSG_BUILDING_UPGRADE :Number = 91000;
		
		//获取城堡升级信息
		static public const CLIENT_CUSTOMMSG_CASTLE_UPGRADE_INFO :Number = 91001;
		
		//查看城堡任务
		static public const CLIENT_CUSTOMMSG_QUERY_CASTLE_TASK :Number = 91002;
		//承接城堡任务
		// int taskid
		static public const CLIENT_CUSTOMMSG_ACCEPT_CASTLE_TASK :Number = 91003;
		//提交城堡任务
		//int taskid
		static public const CLIENT_CUSTOMMSG_COMPLETE_CASTLE_TASK :Number = 91004;
		
		//城堡时代变更
		//int era
		static public const CLIENT_CUSTOMMSG_ERA_UPGRADE:Number = 91005;
		
		//获取城堡人员信息 城堡nameid
		static public const CLIENT_CUSTOMMSG_CASTLE_MEMBERS_INFO :Number = 92000;
		//查看城堡建筑信息
		static public const CLIENT_CUSTOMMSG_CASTLE_BUILDINGS_INFO :Number = 92001;
		//查看城堡信息(领主界面)
		static public const CLIENT_CUSTOMMSG_CASTLE_INFO :Number = 92002;
		//获取城堡排行榜
		static public const CLIENT_CUSTOMMSG_CASTLE_RANK_LIST :Number = 92003;
		//获得城堡申请列表
		static public const CLIENT_CUSTOMMSG_CASTLE_APPLY_LIST :Number = 92004;
		//查看城堡区域信息
		//castlenameid
		static public const CLIENT_CUSTOMMSG_CASTLE_BUILDINGS_WATCHINFO :Number = 92005;
		//查看城堡科技信息
		//castlenameid
		static public const CLIENT_CUSTOMMSG_CASTLE_SCIENTY_WATCHINFO :Number = 92006;
		//获得城堡申请更改职业列表
		static public const CLIENT_CUSTOMMSG_CASTLE_CHANGE_JOB_LIST :Number = 92007;
		
		
		//攻城战相关
		//查看攻城战信息
		static public const CLIENT_CUSTOMMSG_QUERY_CASTLE_BATTLE_INFO:Number = 93000;
		//查看可攻城堡信息
		static public const CLIENT_CUSTOMMSG_QUERY_CAN_DECLARE_CASTLE:Number = 93001;
		//向某某城堡宣战
		//string castle
		static public const CLIENT_CUSTOMMSG_DECLARE_BATTLE:Number = 93002;
		//申请反击战
		static public const CLIENT_CUSTOMMSG_DECLARE_COUNTERATTACK:Number = 93003;
			
			//驻守或进攻某个位置
			//Objct building
			//string 表格名字
			//string nameid
		static public const CLIENT_CUSTOMMSG_SELECT_BATTLE_POS:Number = 93004;
		static public const CLIENT_CUSTOMMSG_LEAVE_BATTLE_POS:Number	=	93005;
		//打开战况界面
		static public const CLIENT_CUSTOMMSG_PROGRESS_BATTL:Number	=	93006;
		
		//查看积分排行版
		// int type  0 —— 攻方  1 —— 守方
		static public const CLIENT_CUSTOMMSG_CASTLE_BATTLR_SCORE:Number	=	93007;
		
		
		
		
		
		//:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =
		
		//邮件
		/**
		 \brief 玩家收取赠品
		 \param 信件流水号; 类型string
		 */
		static public const CLIENT_CUSTOMMSG_LETTER_GIFT_GET:Number = 100000;
		
		/**
		 /brief 玩家删除信件
		 \param 数量 int
		 \param 信件流水号; 类型string
		 \param 信件流水号; 类型string
		 \param 信件流水号; 类型string
		 ……
		 */
		static public const CLIENT_CUSTOMMSG_DEL_LETTERS:Number = 100001;
		
		/**
		 /brief 玩家删除发件箱信件
		 \param 数量 int
		 \param 信件时间, 类型wstring
		 \param 信件时间, 类型wstring
		 \param 信件时间, 类型wstring
		 ……
		 */
		static public const CLIENT_CUSTOMMSG_DEL_SEND_LETTERSL:Number = 100004;
		
		/**
		 /brief 获取邮件
		 \param type 0,收件箱，1,发件箱
		 \param op 0:打开,1:向前,2:向后,3:预留
		 */
		static public const CLIENT_CUSTOMMSG_GET_LETTERS:Number = 100005;

		
		/**
		 \brief 发送信件 (一次只能附带一件物品)
		 \param 发送目的玩家; 类型wstring
		 \param 邮件标题; 类型wstring
		 \param 邮件内容; 类型wstring
		 \param 物品所在视窗号; int
		 \param 物品所在格号; int
		 \param 发送数量; int
		 */ 
		static public const CLIENT_CUSTOMMSG_LETTER_SEND:Number = 100002;
		
		/**
		 \brief 玩家读取信件
		 \param 信件流水号; 类型string
		 */
		static public const CLIENT_CUSTOMMSG_LETTER_READ:Number = 100003;
		
		
		/**
		 \brief 请求是否能向目标玩家发送邮件
		 \param 发送目的玩家, 类型wstring
		 */
		static public const CLIENT_CUSTOMMSG_LETTER_CAN_SEND : Number= 100006;
		
		//brief 玩家npccontainer 里选择菜单
		//PERSISTID   npc 对象
		//int  index
		static public const CLIENT_CUSTOMMSG_NPCCONTAINER_SELECTMENU :Number = 110000;
		
		//:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =:Number =
		//大地图相关
		
		/**
		 \brief 大地图切换场景
		 \param 目标场景 int
		 */
		static public const CLIENT_CUSTOMMSG_SWITCH_SCENE :Number = 120000;
		// 获取所有城堡信息
		static public const CLIENT_CUSTOMMSG_GET_ALL_CASTLE_TIPINFO :Number = 120001;
		
		
		//挂几小时
		//object npc对象
		//int hour
		
		static public const CLIENT_CUSTOMMSG_AFK_HOURS :Number = 130000;
		
		//中断挂机
		static public const CLIENT_CUSTOMMSG_AFK_STOP :Number = 130001;
		
		//图鉴类型总数
		static public const CLIENT_CUSTOMMSG_GET_PICBOOK_MAX_COUNT:Number = 140001;
			
		//使用图鉴
		//参数：图鉴ID
		static public const CLIENT_CUSTOMMSG_USE_PICBOOK:Number = 140002;
		
		/**
		 \brief 请求刷怪挂机
		 \param 命令名称 unsigned cmdid
		 \param NPC生成器, 类型obj
		 \param 击杀次数, 类型int
		 */
		static public const CLIENT_CUSTOMMSG_FARM_AFK:Number = 130100;
		
		/**
		 \brief 开始刷怪挂机
		 \param 命令名称 unsigned cmdid
		 \param 挂机类型, 类型int(0：直接完成    1：普通挂机)
		 \param 是否拾取任务物品, 类型int(0：不拾取  1：拾取)
		 \param 是否拾取补给品, 类型int(0：不拾取  1：拾取)
		 \param 是否拾取材料, 类型int(0：不拾取  1：拾取)
		 \param 是否拾取配方卷轴, 类型int(0：不拾取  1：拾取)
		 \param 是否拾取装备, 类型int(0：不拾取  1：拾取)
		 \param 装备颜色, 类型int(0：不拾取  1. 一般(白色) 2. 良好(绿色) 3. 精良(蓝色)
		 \                                   4. 极品(紫色) 5. 史诗(橙色) 6. 神器(暗金))
		 */
		static public const CLIENT_CUSTOMMSG_FARM_AFK_BEGIN:Number = 130101;
		
		/**
		 \brief 取消刷怪挂机
		 */
		static public const CLIENT_CUSTOMMSG_FARM_AFK_CANCEL:Number = 130102;
		
		/**
		 \brief 中断刷怪挂机
		 */
		static public const CLIENT_CUSTOMMSG_FARM_AFK_BREAK:Number = 130103;
		
		
		//服务端通知客户端播放战斗流程
		//skillid	int			//技能ID
		//fireType	int			//施放类型 0 立刻施放 1 吟唱
		//desType	int			//目标类型 0 无目标	 1 人	2 点	
		//despos	int			//目标点，根据目标类型，决定在什么地方放
		//+++++++++++++++++++++影响结果++++++++++++++++++++++++++++++++++
		//infectCount	int		//影响结果数量
		//type			int		//目标类型	
		//objpos		int		//目标，根据目标类型，决定在什么地方放，具体效果由技能的配置文件决定
		//。。。
		//+++++++++++++++++++++受伤结果+++++++++++++++++++++++++++++++++++
		//damageCount	int		//受伤结果数量，包括加血
		//damagetype	int		//伤害方式	0 减血 1 加血 2 减魔 3 加魔 4 格挡 5 miss 。。。
		//obj			object	//目标
		//+++++++++++++++++++++buffer效果+++++++++++++++++++++++++++++++++++
		//bufferCount	int		//buffer变化数量，特指技能释放导致的buffer变化，自然消失的buffer会在回合开始由视图绑定处理
		//obj			*		//对象
		//bufferid		int		
		//time			int		//持续时间		
		
		/**
		 \brief 立即完成刷怪挂机
		 */
		static public const CLIENT_CUSTOMMSG_FARM_AFK_COMPLETE_DIRECTLY:Number = 130104;
		
		/**
		 \brief 计算直接完成挂机消耗
		 */
		static public const CLIENT_CUSTOMMSG_FARM_AFK_CALC_COMPLETE_DIRECTLY_CONSUME:Number = 130105;
		
		//删除某个键位，消息格式：unsigned msgid, int pos 卷轴栏中的位置
		static public const CLIENT_CUSTOMMSG_REMOVESCROLL:Number = 14004;
		
		//请求佣兵列表
		//param 操作 int,0:打开,1:前一页,2:后一页,4:关闭 int 职业
		static public const CLIENT_CUSTOMMSG_GET_MERCENARY_LIST:Number = 140101;

		//获取本佣兵具有的AI类型
		//param null
		static public const CLIENT_CUSTOMMSG_GET_AI_TYPE_LIST:Number = 140102;

		//设置佣兵AI类型
		//param null
		static public const CLIENT_CUSTOMMSG_SET_AI_TYPE:Number = 140103;
		
		//雇佣佣兵
		//param string:employerName,int;time
		static public const CLIENT_CUSTOMMSG_EMPLOY:Number = 140104;
		
		//雇佣佣兵
		//param string:employerName,int;time
		static public const CLIENT_CUSTOMMSG_APPLY_EMPLOY:Number = 140105;
		
		
		//雇佣佣兵
		//param string:employerName,int;time
		static public const CLIENT_CUSTOMMSG_SEARCH_MERCENARY_LIST:Number = 140106;
		
		//取消雇佣
		//param string:employerName,int;time
		static public const CLIENT_CUSTOMMSG_CANCEL_EMPLOY:Number = 140107;
		
		//取消雇佣
		//param 
		static public const CLIENT_CUSTOMMSG_EMPLOYER_CANCEL_EMPLOY:Number = 140108;
		
		//取消雇佣
		//param 
		static public const CLIENT_CUSTOMMSG_EMPLOYEE_CANCEL_EMPLOY:Number = 140109;
		
		/**
		 \brief 请求场景传送
		 \param 命令名称 unsigned cmdid
		 \param 场景ID, 类型string
		 */
		static public const CLIENT_CUSTOMMSG_SCENE_TRANSFER_REQUEST:Number = 140200;
		
		/**
		 \brief 请求场景传送
		 \param 命令名称 unsigned cmdid
		 \param 场景ID, 类型string
		 */
		static public const CLIENT_CUSTOMMSG_SCENE_TRANSFER_BEGIN:Number = 140201;

		//\brief 获取自己的竞技场信息
		//param 命令名称 unsigned cmdid
		static public const CLIENT_CUSTOMMSG_PLAYER_COMPETE_INFO:Number = 140401;
		
		/**
		 *参加活动竞技场： 
		 */	
		static public const CLIENT_CUSTOMMSG_JOIN_ACTIVITY_COMPETE:Number	=	150331;
		
		/**
		 *离开活动竞技场： 
		 */		
		static public const CLIENT_CUSTOMMSG_CANCEL_ACTIVITY_COMPETE:Number	=	150332;
		
		/**
		 *获取高手榜：
		\int cmd
		\int page 
		 */
		static public const CLIENT_CUSTOMMSG_ACTIVITY_COMPETE_TOPLIST:Number	=	150333;
		
		/**
		 \brief 获取场景队伍列表
		 \param 命令名称 unsigned cmdid
		 */
		static public const CLIENT_CUSTOMMSG_GET_SCENE_TEAM_VIEW:Number = 140601;
		
		/**
		 \brief 请求查看城堡主竞选
		 */
		static public const CLIENT_CUSTOMMSG_GET_LORD_QUERY:Number = 140602;
		
		/**
		 \brief 请求资助城堡主候选人
		 \param 票数         unsigned votes
		 \param 候选人姓名   wstring  playerName
		 */
		static public const CLIENT_CUSTOMMSG_GET_LORD_VOTE_REQ:Number = 140603;
		
		/**
		 \brief 打开投票界面请求
		 */
		static public const CLIENT_CUSTOMMSG_GET_LORD_VOTE_PREPARE:Number = 140604;
		
		/**
		 \brief 查看投票记录
		 \param 候选人姓名   wstring  playerName
		 */
		static public const CLIENT_CUSTOMMSG_GET_LORD_VOTE_HISTORY:Number = 140605;
		
		/**
		 \brief 购买存储仓库
		 \param 命令名称 unsigned cmdid		
		 */
		static public const CLIENT_CUSTOMMSG_BUY_NEXT_STORE:Number = 20130;
		/**
		 *		 邀请伙伴
		 *int configID 
		 */
		static public const CLIENT_CUSTOMMSG_INVITE_PARTNER:int = 20135;
		/**
		 * 
		// 解雇伙伴
		// int configID
		 */		
		static public const CLIENT_CUSTOMMSG_RETIRE_PARTNER:int = 20136;
		/**
		 \brief 购买背包
		 \param 命令名称 unsigned cmdid		
		 */
		static public const CLIENT_CUSTOMMSG_EXPAND_TOOL_BOX:Number = 20120;
		
		/**
		 \brief 获取个人排行榜
		 \param 命令名称 unsigned cmdid		
		 */
		static public const CLIENT_CUSTOMMSG_GET_PLAYER_TOPLIST:Number = 140911;
		
		/**
		 \brief 获取人气排行榜
		 \param 命令名称 unsigned cmdid		
		 */
		static public const CLIENT_CUSTOMMSG_GET_CHARM_TOPLIST:Number = 140912;
		/**
		\brief 获取个人连胜排行榜
		\param 命令名称 unsigned cmdid		 
		*/
		static public const CLIENT_CUSTOMMSG_GET_PLAYER_ALWAYSWIN_TOPLIST:Number = 150516;
		
		/**
		\brief请求获得挑战镜像排行信息
		\param pageNum		每页数量
		\param page			请求第几页
		*/
		static public const CLIENT_CUSTOMMSG_ENTRY_GET_CLONE_PLAYER_TOP:Number  = 10622;
		/**
		\brief 请求展示装备信息
		\param 命令名称 unsigned cmdid		
		*/
		static public const CLIENT_CUSTOMMSG_SHOWEQUIP:Number = 141000;
		
		/**
		 \brief 宣战按钮点击
		 */
		static public const CLIENT_CUSTOMMSG_MANOR_BATTLE:Number = 150000;
		
		/**
		 \brief 驻守或进攻某个位置
		 \param 守护点名字 string nameid 	
		 */
		static public const CLIENT_CUSTOMMSG_SELECT_MANORBATTLE_POS:Number =150001;
		
		/**
		 *  客户端挑战城堡主条件：
		 *  int cmd
		 *  int type 1:申请城堡主，2:挑战城堡主
		 */
		static public const  CLIENT_CUSTOMMSG_CASTLE_MASTER_QUALIFY:Number = 150348;

		/**
		 * 客户端申请城堡主：
		 *int cmd
		 * */
		static public const  CLIENT_CUSTOMMSG_APPLY_CASTLE_MASTER:Number  = 150345;
		/**
		 * 请求挑战城堡主的家族长信息：
		 * 
		  */
		static public const  CLIENT_CUSTOMMSG_CASTLE_CHALLENGER:Number = 101113;
		/**
		 * 客户端申请挑战城堡主：
		 *int cmd
		*/ 
		static public const  CLIENT_CUSTOMMSG_CHALLENGE_CASTLE_MASTER:Number = 150346;
		/**
		 *客户端挑战城堡主已经就绪：
		 *int cmd
		 */
		static public const  CLIENT_CUSTOMMSG_CASTLE_MASTER_ISREADY:Number = 150347;

		/**
		 \brief 离开某个驻守点位置
		 */
		static public const CLIENT_CUSTOMMSG_LEAVE_MANORBATTLE_POS:Number = 150002;
		
		//刷新领地攻占界面
		//object manorBuilding
		static public const  CLIENT_CUSTOMMSG_REFRESH_MANOR_BATTLE_INFO:Number = 150003;
		
		//请求领地战历史信息
		static public const  CLIENT_CUSTOMMSG_MANOR_BATTLE_HISTORY_INFO:Number = 150004;
			
			//请求本日领地战信息
		static public const  CLIENT_CUSTOMMSG_MANOR_BATTLE_TODAY_INFO:Number = 150005;
		
		// 请求所有城堡名信息
		// int cmd
		static public const CLIENT_CUSTOMMSG_GET_ALL_CASTLE_NAME:Number = 150334;
		
		// 请求本城堡领地宣战竞标信息
		// string castleNameID
		static public const CLIENT_CUSTOMMSG_GET_MB_VOTE_INFO:Number = 150336;

		
		// 请求指定城堡的所有领地宣战信息
		// int cmd
		// string castleNameID
		static public const CLIENT_CUSTOMMSG_GET_CASTLE_AREA_DECLARE_INFO:Number = 150335;
		
		// 申请竞标领地
		// int sceneid
		// int goldCoin
		static public const CLIENT_CUSTOMMSG_MB_BID_REQUEST:Number = 150337;


		// 请求打开领地战简单攻占界面
		// cmd
		static public const CLIENT_CUSTOMMSG_MB_INFO_SIMPLE:Number = 150338;
			
			// 请求打开领地战详细攻占界面
			// cmd
		static public const CLIENT_CUSTOMMSG_MB_INFO_DETAILS:Number = 150339;
			
			// 领地战请求加入战斗
			// cmd
		static public const CLIENT_CUSTOMMSG_JOIN_MB:Number = 150340;
		
		// 提交勇者之证
		// cmd
		static public const CLIENT_CUSTOMMSG_AREA_GET:Number  = 150450;
		
		//客户端请求：请求打开战场排队界面
		//int bfType
		static public const CLIENT_CUSTOMMSG_GET_BF_QUEUE_INFO:Number = 150200
		
		//自动组队申请
		//int cmd
		//int csid0
		//int csid1
		//int csid2
		//...
		static public const CLIENT_CUSTOMMSG_APPLY_AUTOTEAM : Number= 150101;
			
			//自动组队
			//int cmd
			//int result
			//
		static public const CLIENT_CUSTOMMSG_CONFIRM_AUTOTEAM : Number = 150102;
		
		//请求加入战场
		//int cmd
		//int groupid(没有，表示排队)
		static public const CLIENT_CUSTOMMSG_JOIN_BF_REQUEST : Number = 150201;
		
		//刷新矿洞玩家信息
		//int cmd
		static public const CLIENT_CUSTOMMSG_REFRESH_BF_PLAYER_INFO :Number = 150202;
		
		//玩家赠送礼物
		//int cmd
		//viewid
		//viewpos
		//configid
		static public const CLIENT_CUSTOMMSG_SEND_GIFT :Number = 150113;
		
		//玩家查看自己礼物
		//int cmd
		//int page
		//
		//
		static public const 	CLIENT_CUSTOMMSG_LOOK_SELF_GIFT :Number= 150114;
		
		//玩家查看别人礼物
		//int cmd
		//int page
		//wstring name
		//
		static public const 	CLIENT_CUSTOMMSG_LOOK_OTHER_GIFT :Number= 150115;

		
		/**
		 * 请求我的家信息面板数据
		 * */
		static public const CLIENT_CUSTOMMSG_QUERY_REL_INFO_IN_HOME	:Number	=	86201;
		
		/**请求是否有需要在场景加载完成后自动打开的界面*/
		static public const CLIENT_CUSTOMMSG_CHECK_SEND_WINDOW				:Number	=	20160;
		
		//请求当前场景所有玩家列表
		static public const CLIENT_CUSTOMMSG_SCENE_PLAYER_LIST_ALL:Number	= 100300;
		
		
		/**场景玩家列表，显示在表格中，数据多些*/
		static public const CLIENT_CUSTOMMSG_SCENE_PLAYER_LIST_INFO:Number = 100301;
		
		//玩家删除礼物
		//int cmd
		//string serial
		//
		//
		static public const CLIENT_CUSTOMMSG_DEL_GIFT :Number= 150116;
		
		/**
		 * 收费商城系统 -------------
		 */		
		//客户端打开柜面，消息格式：
		//unsigned msgid, int shopid(0:打开柜面界面，其他:具体的柜面ID)
		static public const CLIENT_CUSTOMMSG_YYSHOP_OPEN			:Number	= 12;
		//客户端柜面物品向前翻页，消息格式：
		//unsigned msgid, string input(输入的内容), ...(需返回的参数)
		static public const CLIENT_CUSTOMMSG_YYSHOP_PREV_PAGE		:Number	= 13;
		//客户端柜面物品向前翻页，消息格式：
		//unsigned msgid, string input(输入的内容), ...(需返回的参数)
		static public const  CLIENT_CUSTOMMSG_YYSHOP_NEXT_PAGE	:Number	= 14;
		//客户端关闭柜面，消息格式：
		//unsigned msgid
		static public const CLIENT_CUSTOMMSG_YYSHOP_CLOSE			:Number	= 15;
		//客户端从柜面购买物品，消息格式：
		//unsigned msgid, int shopid, int config,
		
		static public const CLIENT_CUSTOMMSG_YYSHOP_BUY_ITEM		:Number	= 16;
		//客户端出售物品给柜面，消息格式：
		//unsigned msgid, int index(背包视图里物品的索引), int amount
		static public const CLIENT_CUSTOMMSG_YYSHOP_SELL_ITEM		:Number	= 17;

		//请求是否能向目标玩家赠送商场物品
		//发送目的玩家, 类型wstring
		static public const CLIENT_CUSTOMMSG_SEDN_PRESENT	:Number	 = 100007;
		
		//发送商城赠送邮件
		//param 发送目的玩家, 类型wstring
		//param 邮件标题, 类型wstring
		//param 邮件内容, 类型wstring
		//param 物品ID    类型int
		//param 物品数量  类型int
		//      counterId     int
		//      saleId        int 
		//      amount        int 
		static public const CLIENT_CUSTOMMSG_SHOP_PRESENT	:Number = 100008
		
		//请求打开战场地图界面
		//int cmd
		static public const CLIENT_CUSTOMMSG_OPEN_BF_MAP			:Number = 150203;
		//请求战场地图矿洞玩家信息
		//int cmd
		//int caveid
		static public const CLIENT_CUSTOMMSG_BF_MAP_PLAYER_INFO 	:Number= 150204;
		
		//请求传递矿石
		//int cmd
		//wtring targetName
		static public const CLIENT_CUSTOMMSG_BF_PASS_STONE		:Number = 150205;

		//请求取消排队
		//int cmd
		static public const CLIENT_CUSTOMMSG_BF_QUIT_QUEUE		:Number = 150206;
		
		//取消战场切换场景
		//int cmd
		static public const CLIENT_CUSTOMMSG_BF_CANCEL_SWITCH_CAVE 	:Number= 150207;
		
		//逃离战场请求
		//int cmd
		static public const CLIENT_CUSTOMMSG_BF_ESCAPE				:Number = 150208;
		
		//获得所有的战场类型
		//int cmd
		static public const CLIENT_CUSTOMMSG_GET_ALL_BF_TYPE			:Number = 150209;
		
		/**
		 * 跳过新手引导
		 * int cmd
		 */		
		static public const CLIENT_CUSTOMMSG_SKIP_GUT					:Number = 150309;
		
		//返回城堡按钮应答结果，消息格式：
		static public const CLIENT_CUSTOMMSG_RETURN_CASTAL 			:Number	= 150318;

		//请求进入镜像挑战房间
		static public const CLIENT_CUSTOMMSG_ENTRY_CLONE_PLAYER_ROOM:Number	=	10621;
		
		// 开始挑战镜像玩家
		// wstring name
		static public const CLIENT_CUSTOMMSG_CHALLENGE_CLONE_PLAYER:Number = 10620;
		
	// 请求增加挑战镜像次数
		static public const CLIENT_CUSTOMMSG_ADD_CLONE_PLAYER_COUNT:Number  = 10623;
	// 消除镜像挑战CD
		static public const CLIENT_CUSTOMMSG_DEL_CLONE_CHALLENGE_LETF_TIME:Number   = 10628;
	// 离开镜像挑战房间
		static public const CLIENT_CUSTOMMSG_LEAVE_CLONE_PLAYER_ROOM :Number = 10624;
		
		// 获得镜像挑战冷却时间
		static public const CLIENT_CUSTOMMSG_GET_CLONE_CHALLENGE_LETF_TIME:Number = 10627;
		/**
		 队长召集队员
		int cmd
		*/
		static public const CLIENT_CUSTOMMSG_CAPTAIN_CALL 			:Number	= 150315;
			
		/**
		 * //队长解散队伍
			//int cmd
		 */
		static public const CLIENT_CUSTOMMSG_CAPTAIN_CANCEL_TEAM 		:Number	= 150316;
			
		/**
		 * //队员响应号召
			//int cmd
			//int result
		 */
		static public const CLIENT_CUSTOMMSG_COOSE_CAPTAIN_CALL 		:Number	= 150317;
		
		
		/**
		 *  幸运大抽奖：
		 * 
		 */		  
		//道具－－刷新奖池
		static public const CLIENT_CUSTOMMSG_HEAD_REFURBISH_PROP 			:Number = 	150319;
		//道具- - 抽奖
		static public const CLIENT_CUSTOMMSG_EXTRACTIVE_PROP 				:Number = 	150320;
		//道具- - 道具抽取
		static public const CLIENT_CUSTOMMSG_USE_PROP_EXTRACTIVE_PROP		:Number = 	150321;
		
		
		/**
		 *	领取福利 
		 * 
		 */		
		static public const CLIENT_CUSTOMMSG_GET_CASTLE_BOON:Number = 150400;
		// 打开城堡任务界面
		static public const CLIENT_CUSTOMMSG_CASTLE_OPENTASKMENU:Number = 150401;
		// 点击城堡发布
		static public const CLIENT_CUSTOMMSG_CASTLE_ISSUETASK:Number = 150402;
		// 切换至领取任务界面
		static public const CLIENT_CUSTOMMSG_CASTLE_OPENGETTASKMENU:Number = 150403;
		// 承接选中任务
		static public const CLIENT_CUSTOMMSG_CASTLE_ACCEPTTASK:Number = 150404;
		// 完成城堡任务
		static public const CLIENT_CUSTOMMSG_CASTLE_SUBMITCASTLETASK:Number = 150405;
		// 增加发布次数
		static public const CLIENT_CUSTOMMSG_CASTLE_INCTIMES:Number = 150406;
		
		
		/**
		 * 请求服务器最新的技能升级列表
		 * 参数：无
		 * */
		static public const CLIENT_CUSTOMMSG_GET_SKILL_UPGRADE_LIST		:Number	=	150342;
		
		/**
		 * 客户端升级技能
		 * 参数：要升级的技能ConfigID
		 * 
		 * */
		static public const CLIENT_CUSTOMMSG_SKILL_UPGRADE				:Number	=	150341;
	    //升级经脉
		static public const CLIENT_CUSTOMMSG_UPGRADE_MERIDIAN				:Number = 20878;
		/**
		 *春节活动 
		 */		
		//春节集字 兑换
		static public const CLIENT_CUSTOMMSG_ITEM_CONVERT					:Number = 1020002;
		// 猜谜
		//int index
		//int answer
		static public const CLIENT_CUSTOMMSG_GUESS						 :Number = 1020003;
		// 猜谜得东西
		static public const CLIENT_CUSTOMMSG_GUESS_GET_ITEM				 :Number = 1020004;
		//获得谜题
		static public const CLIENT_CUSTOMMSG_GET_GUESS_QUESTION 			 :Number = 1020005;
		
		
			
		// 城堡详情界面，获得城堡公告
		static public const CLIENT_CUSTOMMSG_GET_CASTLE_BULLETIN 			:Number	=	150456
			
		// 城堡详情界面，获得城堡领地
		static public const CLIENT_CUSTOMMSG_GET_CASTLE_AREA 				:Number = 	150452;
			
		// 城堡详情界面，获得城堡家族
		static public const CLIENT_CUSTOMMSG_GET_CASTLE_GUILD 			:Number	= 	150453;
			
		// 城堡详情界面，获得城堡成员
		// int startPos		从第几个成员开始取(从0起)
		// int count		取多少个成员
		static public const CLIENT_CUSTOMMSG_GET_CASTLE_MEMBERS 			:Number	= 	150454;
		
		// 查询城堡成员信息
		// wstring playerName
		static public const CLIENT_CUSTOMMSG_QUERY_MEMBER 				:Number	= 	150455;
		
		//获取活动竞技场总榜：
		//int cmd
		//int page
		static public const CLIENT_CUSTOMMSG_ACTIVITY_COMPETE_ALL_TOPLIST:Number = 150458;
		
		// 清除装备升级CD
		static public const CLIENT_CUSTOMMSG_CLEAR_EQUIP_UPGRADE_CD 		:Number	= 150461;
		
		// 装备降级
		static public const CLIENT_CUSTOMMSG_EQUIPDEUPGRADE 				:Number	= 150462;
		
		// 获取装备升级CD
		static public const	CLIENT_CUSTOMMSG_EQUIPDEUPGRADE_GET_CD 		:Number	= 150463;
		//叛离城堡判断
		static public const CLIENT_CUSTOMMSG_MUTINY_CASTLE				:Number  = 150490;
		//叛离城堡界面信息
		static public const CLIENT_CUSTOMMSG_CASTLEMUTINYUI               :Number  = 150491;
		
		// 客户端申请服务器当前时间
		static public const CLIENT_CUSTOMMSG_QUERYSERVERTIME 				:Number	= 150494;
		
		// 中断吟唱类道具
		static public const CLIENT_CUSTOMMSG_TIMERITEM_BREAK 				:Number	= 150496;
		
		
		// 申请自动组队打怪
		// obj npcCreator
		static	public const CLIENT_CUSTOMMSG_AUTO_TEAM_FARM 				:Number	= 150493;
		// 取消自动组队打怪
		static public const CLIENT_CUSTOMMSG_CANCEL_AUTO_TEAM_FARM		:Number	=	150497;
		
		//点击攻击按钮
		static public const CLIENT_CUSTOMMSG_CLICK_ATTACKBUTTON 			:Number	= 150495;
		//战争的召唤 资源抢夺活动
		static public const CLIENT_CUSTOMMSG_GET_CASTLE_DEPOT_RESOURCE    :Number = 150498;
		//传送到自动寻路NPC处
		//int cmd
		static public const CLIENT_CUSTOMMSG_TP_TO_AUTOSEEKROAD_NPC		  	:Number = 150509;

		//战争召唤提交资源
		static public const CLIENT_CUSTOMMSG_SUBMIT_CASTLERES                :Number = 150511;
		

		//抢夺当前城堡的仓库资源
		static public const CLIENT_CUSTOMMSG_ROB_CASTLE_DEPOT_RESOURCE	:Number = 150499;

		//请求打开仓库资源界面
		static public const CLIENT_CUSTOMMSG_GET_CASTLE_ROB_UI	:Number = 150501;
		//请求抢夺资源数据
		static public const CLIENT_CUSTOMMSG_GET_SINGLE_CASTLE_DEPOT_RESOURCE :Number = 150502;
		
		//获取当前城堡的抢夺列表
		static public const CLIENT_CUSTOMMSG_GET_CASTLE_ROB_LIST :Number= 150500; 
		
		// 攻击正在抢夺资源的玩家
		// wstring playername
		static public const CLIENT_CUSTOMMSG_ATTACK_ROB_PLAYER :Number = 150510;
		
		//获取城堡资源排行榜
		//int type;1:上次;2:这次
		static public const CLIENT_CUSTOMMSG_GET_CASTLE_RES_TOPLIST 		:Number	= 150503;

		// 客户端切场景准备完毕
		static public const CLIENT_CUSTOMMSG_ON_CLIENT_READY				:Number = 150512;

		// 点击百人战场
		static public const CLIENT_CUSTOMMSG_HUNDREDBATTLE_INFO				:Number  = 150519;

		
		//客户端请求打开活动介绍界面
		static public const CLIENT_CUSTOMMSG_OPEN_ACTIVITYUI :Number = 150514;
		
		// 装备分解
		// int cmd
		// int consumetype
		// int pos
		static public const CLIENT_CUSTOMMSG_DECOMPOSE		:Number = 150523;
		
		// 取消装备分解
		// int cmd
		static public const CLIENT_CUSTOMMSG_CANCEL_DECOMPOSE :Number = 150526;
		
		// 客户端请求打开离线挂机界面
		static public const CLIENT_CUSTOMMSG_OPEN_OFFLINE_AFK_UI:Number = 150521;
		
		// 客户端请求结算离线挂机
		// calcType	0：正常结算 1：强化结算
		static public const	CLIENT_CUSTOMMSG_CALC_OFFLINE_AFK:Number = 150522;
		
		// 客户端请求离线挂机
		static public const	CLIENT_CUSTOMMSG_OFFLINE_AFK_REQUEST:Number = 150524;
		
		// 客户端请求离线挂机结算信息
		static public const	CLIENT_CUSTOMMSG_GETOFFLINE_AFK_RES:Number = 150525;
		
		//点击城堡地位图标
		//int id
		static public const CLIENT_CUSTOMMSG_CLICK_CASTLESTATUS 			:Number	= 150533;
		
		//vip开启服务
		//int 开启的服务id
		static public const CLIENT_CUSTOMMSG_VIP_SERVICE_OPEN:Number = 150531;
		
		//vip打开服务界面
		static public const CLIENT_CUSTOMMSG_VIP_SERVICE_UI_OPEN:Number = 150532;


		// 参加百人战场
		static public const CLIENT_CUSTOMMSG_JOIN_HUNDREDBATTLE:Number = 150515;
			
			// 进入待机场景
		static public const	CLIENT_CUSTOMMSG_ENTRY_HUNDREDBATTLE_WAITSCENE:Number = 150518;

		
		//激活收费道具BUFF
		static public const CLIENT_CUSTOMMSG_REQUEST_ACTIVE_BUFF			:Number  = 150513;
		//查询buff需要的点数
		//int buffconfigid	
		static public const CLIENT_CUSTOMMSG_REQUEST_BUFF_POINT 			:Number	=  150517;
		//激活收费道具BUFF
		//查看其他角色的BUFF
		//消息格式：
		//unsigned msgid
		//wstring name(被请求者角色名称)
		static public const CLIENT_CUSTOMMSG_LOOK_BUFF 					:Number	= 	150527;

		// 退出百人战场队列
		static public const CLIENT_CUSTOMMSG_HUNDREDBATTLE_QUIT_QUEUE:Number = 150529;
		
		// 加入其他人的队伍
		static public const CLIENT_CUSTOMMSG_HUNDREDBATTLE_JOIN_TEAM:Number = 150528;
		// 刷新百人战场列表
		static public const CLIENT_CUSTOMMSG_HUNDREDBATTLE_REFRESH_LIST:Number = 150530;
		
		//售卖点卡
		//int cmd
		//int point
		//int prise
		//int nHours
		//wstring  item_name
		static public const CLIENT_CUSTOMMSG_SALE_POINT 				:Number	= 150534;
		
		//装备升级强化消耗类型
		//int 0:金币；4：魔晶币
		static public const CLIENT_CUSTOMMSG_EQUIPUPLEVEL_COST_TYPE:Number = 150537;
		
		//扣点成为vip成员
		static public const CLIENT_CUSTOMMSG_BECOME_VIP			:Number = 150539;
		
		//查看其他角色的VIP
		static public const CLIENT_CUSTOMMSG_LOOK_VIP				  :Number = 150538;
		
		//副本进入次数
		static public const CLIENT_CUSTOMMSG_REQUEST_FB_ENTRY_CHANCE:Number = 150540;
		
		// 玩家移动到xx位置
		// int startx
		// int starty
		// int endx
		// int endy
		static public const CLIENT_CUSTOMMSG_PLAYER_MOVETO		:Number	=	150541;
		// 玩家停止移动
		// int x
		// int y
		static public const CLIENT_CUSTOMMSG_PLAYER_STOP		:Number = 150542;
		//
		//
		//
		static public const CLIENT_CUSTOMMSG_GET_kEEP_WORTH_POINT			:Number = 	150543;
		
		
		//加入副本排队
		//int fb_id
		/**
		 *加入副本排队 
		 */
		static public const CLIENT_CUSTOMMSG_JOIN_FB_QUEUE 				:Number= 150547;
		
		//离开副本排队
		//int fb_id
		static public const CLIENT_CUSTOMMSG_LEAVE_FB_QUEUE 				:Number= 150548;
		
		//查看副本队列
		//int FBID
		static public const CLIENT_CUSTOMMSG_QUERY_FB_QUEUE 				:Number= 150550;
		

		//新手引导 传送到引导副本
		//int SceneID
		static public const CLIENT_CUSTOMMSG_FRESHMANGUIDE_TRANSFER_FB	:Number = 150553;

		
		//增加挑战次数 1查询所需条件/2提交申请
		//int incCount
		//int type 
		static public const CLIENT_CUSTOMMSG_INC_CHALLENGE				:Number = 150555;
		
		static public const CLIENT_CUSTOMMSG_CLICKLEAP_GUIDE 				:Number	= 150557;
		
		
		//获取多倍奖励分类
		//int type
		//int subID
		static public const CLIENT_CUSTOMMSG_GET_PAY_MUL_PRIZE_CAT		:Number = 150552;
		
		//获取多倍奖励选项
		static public const CLIENT_CUSTOMMSG_GET_PAY_MUL_OPTION			:Number = 150554;
		
		//获得本次日常任务奖励金币、经验、等
		//int taskID
		static public const CLIENT_CUSTOMMSG_GET_DAILY_TASK_PRIZE			:Number = 150556;
		
		//请求每日普通强化升级最大次
		static public const CLIENT_CUSTOMMSG_DAILYCOUNT					:Number = 150551;
		
		
		/**
		 * 客户端请求货币转换
		 * // int cmd
		 * // int srctype
		 * // int destype
	 	 * // int desvalue
		 */		
		static public const CLIENT_CUSTOMMSG_SELF_CAPITAL_EXCHANGE		:Number = 150558;
		
		// 兑换声望
		static public const CLIENT_CUSTOMMSG_CHANGE_PEERAGEEXP			:Number = 10655;
		
		//客户端请求需要转换货币
		//int cmd
		//int srctype
		//int destype
		//int desvalue
		static public const CLIENT_CUSTOMMSG_NEED_SELF_CAPITAL_EXCHANGE	:Number = 150559;
		
		//客户端请求城堡福利资源战后的倍率
		//int cmd
		static public const CLIENT_CUSTOMMSG_WELFARE_MUL:Number = 150561;
		
		//刷新城堡工作最大次数
		static public const CLIENT_CUSTOMMSG_CASTLE_WORK_COUNT:Number = 10600;
		
		
		
		//怪物猎手, 加入房间
		static public const  CLIENT_CUSTOMMSG_MH_JOIN_ROOM:Number = 10564;
		//怪物猎手, 快速加入房间
		static public const CLIENT_CUSTOMMSG_MH_QUICK_JOIN_ROOM:Number = 10565;
		
		//怪物猎手, 创建房间
		static public const CLIENT_CUSTOMMSG_MH_CREATE_ROOM:Number = 10563;
		
		//怪物猎手, 离开房间(包括房主踢人)
		static public const CLIENT_CUSTOMMSG_MH_LEAVE_ROOM:Number = 10566;
		
		//怪物猎手, 开始战斗 
		static public const CLIENT_CUSTOMMSG_MH_BEGIN_FIGHT:Number = 10567;
		
		//怪物猎手, 刷新房间列表
		static public const CLIENT_CUSTOMMSG_MH_REFRESH:Number = 10569;
		
		//怪物猎手, 增加挑战次数
		static public const CLIENT_CUSTOMMSG_MH_ADD_TIMES:Number = 10570;
		
		//怪物猎手, 选择难度
		static public const CLIENT_CUSTOMMSG_MH_SELECT_RANK:Number = 10568;
		

		//兑换猎手勋章
		static public const CLIENT_CUSTOMMSG_EXCHANGE_MEDAL :Number= 10601;

		//点击FB门点否弹magbox
		static public const CLIENT_CUSTOMMSG_ENTRY_FB_MSGBOX:Number = 10605;
		
		//查询修理价格
		static public const CLIENT_CUSTOMMSG_REQUEST_REPAIR_COST:Number = 40002;

		//单人副本, 开始挑战
		//int FBID
		//int floor
		static public const CLIENT_CUSTOMMSG_SOLOFB_CHALLENGE:Number = 10606;
		
		//单人副本, 增加挑战次数
		static public const CLIENT_CUSTOMMSG_SOLOFB_ADD_TIMES:Number = 10607;

		
		//查询每天可以挑战的次数
		static public const CLIENT_CUSTOMMSG_SOLOFB_CAN_FIGHT_PER_DAY:Number = 10609;


		// 活跃度领取宝箱
		// int index which宝箱
		static public const CLIENT_CUSTOMMSG_CHOOSE_ACTIVITYSCORE_BOX:Number = 10610;
		
		// 开始自动挂机
		static public const CLIENT_CUSTOMMSG_BEGIN_AUTO_AFK:Number		=	10625;
		
		// 结束自动挂机
		static public const CLIENT_CUSTOMMSG_END_AUTO_AFK:Number		 = 10626;

		//传送到战场副本
		static public const CLIENT_CUSTOMMSG_TRANSFER_BATTLE_FB:Number = 150210;

			// 获得技能链
		static public const CLIENT_CUSTOMMSG_GET_SKILL_COMBO:Number = 10632;
		static public const	CLIENT_CUSTOMMSG_SET_SKILL_COMBO:Number	=	10631;
		
		// 获取战斗力排行榜
		static public const CLIENT_CUSTOMMSG_GET_FIGHT_POWER_TOPLIST:Number = 10635;
		//卡号自救
		static public const CLIENT_CUSTOMMSG_KICK_SELF:Number = 10630;
		
		//龙晶币换体力
		static public const CLEINT_CUSTOMMSG_BUY_SP:Number = 10646;
		//龙晶币换体力询问价格
		static public const CLEINT_CUSTOMMSG_GET_BUY_SP_CONSUME:Number = 10647;
		//对换龙晶币
		//point
		static public const CLEINT_CUSTOMMSG_BUY_MAGICCOIN:Number = 10645;
		
		
		// 获取玩家排名竞技场名次
		// wstring name
		static public const CLIENT_CUSTOMMSG_GET_CLONE_PLAYER_CHALLENGE_TOP:Number = 10650;
			
		// 消除爵位属性升级CD
		static public const CLIENT_CUSTOMMSG_PEERAGEPROP_CLEARCD:Number = 10637;
		
		// 增加爵位属性升级队列
		static public const CLIENT_CUSTOMMSG_PEERAGEPROP_ADD_QUEUE:Number = 10638
		
		// 爵位属性升级
		// int type
		static public const CLIENT_CUSTOMMSG_UPGRADE_PEERAGEPROP:Number = 10636;
		
		//请求指定项的CD时间
		//param: cdID
		static public const CLIENT_CUSTOMMSG_REQUEST_CD_TIME:Number = 10641;
		
		//请求消除指定CD时间的消耗
		//param: cdID
		static public const CLEINT_CUSTOMMSG_REQUEST_CLEAR_CD_CONSUME:Number = 10642;

		//确定消除指定CD的时间
		//param:cdID
		//param:needConsume
		static public const CLEINT_CUSTOMMSG_REQUEST_CLEAR_CD:Number = 10643;
		
		// 获取最短CD
		// type
		static public const CLIENT_CUSTOMMSG_GET_BEST_CD:Number = 10651;
	
	    // 新开一个CD
		// type
		static public const CLIENT_CUSTOMMSG_ADD_CD_QUEUE:Number 	= 10652;
		
		// 获取新开CD的消耗
		// type
		static public const CLIENT_CUSTOMMSG_GET_ADD_CD_QUEUE_CONSUME:Number = 10653;
		
		// 查询声望兑换率
		static public const  CLIENT_CUSTOMMSG_CHECK_PEERAGEEXP_RATE:Number = 10654;
		
		
		static public const  CLIENT_CUSTOMMSG_ADD_GUT_COMPLETED:Number = 20161;
		//进入副本
		static public const  CLIENT_CUSTOMMSG_FB_ENTER:Number = 20150;
		//离开副本
		static public const  CLIENT_CUSTOMMSG_FB_LEAVE:Number = 20151;
		
		//玩家结算副本完成
		static public const  CLIENT_CUSTOMMSG_FB_END_CALCULATE:Number = 20154;
		
		//打开随身背包
		static public const CLIENT_CUSTOMMSG_OPEN_POCKET_STORE:Number = 10164;
		//通知服务器玩家开始打坐
		static public const CLIENT_CUSTOMMSG_SEND_STATR_ZAZEN:Number = 20180;
		//通知服务器结束打坐
		static public const CLIENT_CUSTOMMSG_SEND_STOP_ZZEN:Number = 20181;
		//请求打坐加速消息 参数 int （1请求加速，0请求Tips ) int(1 加速一小时 2加速剩余小时)； 
		static public const CLIENT_CUSTOMMSG_SEND_SPEED_INFO:Number = 20182;
		//确认打坐加速
		static public const CLIENT_CUSTOMMSG_SEND_SPEED_ASCERTAIN:Number =20183;
		//精炼
		static public const CLIENT_CUSTOMMSG_UPGRADE_EQUIP:Number =	20168;
		//开始制造
		static public const CLIENT_CUSTOMMSG_COMPOSE_ITEM:Number  =  20196;
		
		//设置默认技能
		//int SkillID
		static public const CLIENT_CUSTOMMSG_SET_DEFAULT_SKILL:Number = 20197;
		
		//玩家服用丹药
		static public const CLIENT_CUSTOMMSG_PILL_PLAYER_USE:int = 10170;
			

		//伙伴服用丹药
		static public const CLIENT_CUSTOMMSG_PILL_PARTNER_USE:int = 10171;
		
		//string: propName
		static public const CLIENT_CUSTOMMSG_REQUEST_GUILD_PROP	:Number = 10699;
		
		//PK
		static public const CLIENT_CUSTOMMSG_PK : Number = 20213;
		//请求鼓舞  参数  1银两鼓舞 2阅历鼓舞
		static public const CLIENT_CUSTOMMSG_CAMP_BATTLE_EXCITE :Number =20212;
		//请求打开阵营战
		static public const CLIENT_CUSTOMMSG_OPEN_CAMP_BATTLE_UI :Number = 20209;
		//参加阵营战
		static public const CLIENT_CUSTOMMSG_JOIN_CAMP_BATTLE :Number = 20210;
		//退出阵营战
		static public const CLIENT_CUSTOMMSG_CANCEL_CAMP_BATTLE :Number = 20211;
		//动画播放完毕
		static public const CLIENT_CUSTOMMSG_FIGHTING_ANI_OVER :Number= 20214;
		
		//升级练功房
		static public const CLIENT_CUSTOMMSG_REQUEST_UPGRADE_PRACTISEROOM:Number = 20207;
		
		//刷新练功类型
		static public const CLIENT_CUSTOMMSG_REFRESH_PRACTISE_TYPE:Number = 20208;
		
		//请求炼金
		static public const CLIENT_CUSTOMMSG_REQUEST_ALCHEMY:Number = 10700;
		
		//关闭阵营战
		static public const CLIENT_CUSTOMMSG_CLOSE_CAMP_BATTLE_UI:Number = 20215;
		
		// 选择阵营
		static public const CLIENT_CUSTOMMSG_CHOOSE_CAMP:Number = 20216;
		//请求副本扫荡
		static public const CLIENT_CUSTOMMSG_FB_SWEEP_REQUEST:Number	=	20156;
		//开始扫荡 副本ID,是否加速(0,不加速，1:加速),扫荡次数,自动出售(0,不出售，1:自动出售)
		static public const CLIENT_CUSTOMMSG_FB_SWEEP_BEGIN :Number= 20157;
		//取消副本扫荡   
		static public const CLIENT_CUSTOMMSG_FB_SWEEP_BREAK :Number = 20158;
		//请求加速扫荡
		static public const 	CLIENT_CUSTOMMSG_FB_SWEEP_SPEED_UP:Number = 20159;
		///*****请求更新替身娃娃状态**/
		static public const CLIENT_CUSTOMMSG_CHANGE_SCAPEGOAT_STATE:Number = 150515
		
		/**请求练功
		 1.type
		 2.index
		 3.partnerID
		 * */	
		static public const CLIENT_CUSTOMMSG_REQUEST_PRACTISE:Number = 20198;	
	
		/** 刷新练功类型的消耗*/
		static public const CLIENT_CUSTOMMSG_REQUEST_PRATISE_REFRESH_CONSUME:Number = 20217;

		//发送私聊消息
		static public const CLIENT_CUSTOMMSG_REQUEST_WHISPER:Number = 20218;
		//请求离线消息
		static public const CLIENT_CUSTOMMSG_ACCEPT_OFFLINE_WHISPER :Number= 20220;
		/**
		 * 确定使用收费功能
			 int chargeType
		 * 收费功能类型
			enum ChargeType
			{
				ChargeType_Unknown = 0,					// 未知类型
				ChargeType_CampBattleExcite = 1,		// 阵营战阅历鼓舞
				ChargeType_ClickBookStoreNpc = 2,		// 获得功法
				ChargeType_MaxCount = 3,				// 最大类型
				 * 召唤高级侍女功能,还是发统一扣费的消息,类型是10
			}; 
		 */		
		static public const CLIENT_CUSTOMMSG_AFFIRM_CHARGE:Number = 20221;
		/**
		 *		// 功法(猎命)
		// 打开功法界面 
		 */
		static public const CLIENT_CUSTOMMSG_OPEN_GET_KUNGFU_UI:Number = 20222;
			
		/**
		 *	// 发送功法进度给玩家 
		 */		
		static public const 	CLIENT_CUSTOMMSG_KUNGFU_SCHEDULE:Number = 20223;
			
		/**
		 * 发送所获得功法信息给玩家 
		 */			
		static public const 	CLIENT_CUSTOMMSG_KUNGFU_RECORD:Number = 20224;
		
		/**
		 * // 在功法界面,对功法的操作
		// int operatorType(拾取或卖出)
		//第几个
		 */		
		static public const CLIENT_CUSTOMMSG_OPERATOR_KUNGFU :Number= 20223;
		//请求私聊信息 开始私聊
		static public const CLIENT_CUSTOMMSG_REQUEST_CHAT_PLAYER_INFO:Number = 20225;
		

		/**
		 * 		// 一键拾取功法
		 */		
		static public const CLIENT_CUSTOMMSG_PICKUP_KUNGFU_AUTO:Number = 20230;
			
		/**
		 *		// 一键卖出功法 
		 */	
		static public const 	CLIENT_CUSTOMMSG_SELL_KUNGFU_AUTO :Number= 20231;
			
		/**
		 * // 一键合成功法 
		 */			
		static public const 	CLIENT_CUSTOMMSG_ADDEXP_KUNGFU_AUTO:Number = 20232;
		
		/**
		 * 
		 * 	// 功法吞噬
		 *参数是 吞噬目标视图类型 吞噬目标所在视图位置 被吞噬目标视图类型 被吞噬目标所在视图位置  (反得)
		 */		
		static public const	CLIENT_CUSTOMMSG_ADDEXP_KUNGFU :Number= 20228;
		// 分解功法
		static public const	CLIENT_CUSTOMMSG_DECOMPOSE_KUNGFU :Number= 20752;
		
		/**
		 * 	// 拖拽功法
			// int srcviewtype
			// int srcviewpos
			// int destviewtype
			// int destviewpos
		 */
		static public const 	CLIENT_CUSTOMMSG_MOVE_KUNGFU  :Number= 20226;
		/**
		 *  	// 请求付费消耗 
		 */		
		static public const 	CLIENT_CUSTOMMSG_REQUEST_CHARGE:Number = 20603;
		/***请求打开帮派上香界面*/		
		static public const CLIENT_CUSTOMMSG_SHOW_GUILD_DONATE:Number = 20250	; 
		//玩家请求进入帮会总坛
		static public const CLIENT_CUSTOMMSG_PLAYER_GUILD_SCENE:Number = 20251;
		/**
		 * // 江湖记事
		 */			
		//请求历练数据
		static public const	CLEINT_CUSTOMMSG_KNIGHT_REQUEST_NOTES:Number = 20270;
			//得到收益
		static public const	CLEINT_CUSTOMMSG_KNIGHT_GET_PRICE :Number= 20271;
			//添加消费（暂时没用）
		static public const	CLEINT_CUSTOMMSG_KNIGHT_SEACH_ADD_CONSUME:Number = 20272;
			//打招呼
		static public const	CLEINT_CUSTOMMSG_KNIGHT_CALL :Number= 20273;
			//请求离线杂事
		static public const	CLEINT_CUSTOMMSG_KNIGHT_OFFINE_CHROS:Number = 20274;
			//请求离线打招呼
		static public const	CLEINT_CUSTOMMSG_KNIGHT_OFFINE_GREETING:Number = 20275;
		/**
		 * //**********************
		 */			
		
		//玩家离开世界BOSS场景
		static public const CLIENT_CUSTOMMSG_WORLD_BOSS_PLAYER_LEAVE:Number = 20240;
			
		//玩家请求进入世界BOSS场景
		static public const CLIENT_CUSTOMMSG_WORLD_BOSS_PLAYER_ENTRY:Number = 20241;
		/**刷新生产*/
		static public const CLIENT_CUSTOMMSG_FRIEND_PRODUCTION_REFRESH_PROCUCTION:Number = 20236;
		
		static public const CLIENT_CUSTOMMSG_FRIEND_PRODUCTION_BEGIN_PRODUCE:Number = 20234;
		
		//设置产业的好友
		//int index
		//wstring friendName
		static public const CLIENT_CUSTOMMSG_FRIEND_PRODUCTION_SET_PRODUCTION_FRIEND:Number = 20238;
		/**刷新日刷新计数器*/
		static public const CLIENT_CUSTOMMSG_REFRESH_DAY_COUNTER:Number = 20219;
		
		/**开始闯江湖*/
		static public const CLIENT_CUSTOMMSG_WORLD_TRAVEL_BEGIN:Number = 20258;
		
		/**打开闯荡江湖的界面*/
		static public const CLIENT_CUSTOMMSG_SHOW_WORLD_TRAVEL_UI:Number = 20259;
		
		/**邀请伙伴或者npc*/
		//伙伴[name,index]
		//NPC[index]
		static public const CLIENT_CUSTOMMSG_WORLD_TRAVEL_INVITE:Number = 20257;
		static public const CLIENT_CUSTOMMSG_GUILDFIGHT_SIGNUP:Number = 20261;
		//请求获得家族战报名表
		static public const CLIENT_CUSTOMMSG_GUILDFIGHT_GET_SIGNUP_LIST:Number = 20262;
		//请求帮派战进度树
		static public const CLIENT_CUSTOMMSG_REQUEST_GUILDFIGHT_TREE:Number = 20709;
		//请求打开家族战报名界面
		static public const CLIENT_CUSTOMMSG_OPEN_GUILDFIGHT_SIGNUP_UI:Number = 20263;
		// 玩家确认开始护送
		static public const CLIENT_CUSTOMMSG_AFFIRM_CONVOY:Number = 20252;
		
		// 邀请玩家确认护送
		// wstring playername
		static public const CLIENT_CUSTOMMSG_REQUEST_HELP_CONVOY:Number = 20256;
		// 玩家确认打劫
		// wstring playername
		static public const CLIENT_CUSTOMMSG_AFFIREM_ROB_CONVOY:Number = 20255;

		//江湖主体
		//请求玩家状态数据
		static public const CLEINT_CUSTOMMSG_REQUEST_ENGAGE_STATE:Number = 20282;
			//贿赂
		static public const CLEINT_CUSTOMMSG_BRIBERYPRICE_PLAYER:Number = 20283;
		
		//雇佣
		static public const CLEINT_CUSTOMMSG_ENGAGE_PLAYER :Number= 20284;
			//游说
		static public const	CLEINT_CUSTOMMSG_LOBBY_PLAYER :Number= 20285;
		// 玩家确认帮助护送
		// wstring playername
		static public const CLIENT_CUSTOMMSG_AFFIREM_HELP_CONVOY:Number = 20254;
		/**请求产业功能信息*/
		static public const CLIENT_CUSTOMMSG_REQUEST_PRODUCTION_GET_INFO:Number = 20294;

		//申请进入家族战场景
		//参数 1 进入战场 2退出
		static public const CLIENT_CUSTOMMSG_REQUEST_GOTO_FIGHT_SCENE:Number = 20264;
		//请求家族战战报
		//wstring guildName
		//int fightGroup
		static public const CLIENT_CUSTOMMSG_REQUEST_GUILDFIGHT_INFO:Number = 20293;
		
		/**请求创建产业功能信息
		 * int 		 产业索引		 
		 * wstring   好友名称		
		 * int		 玩家头像
		 * int       托管状态		
		 * int 		 产业类型
		 */
		static public const CLIENT_CUSTOMMSG_REQUEST_PRODUCTION_CREATE_INFO:Number = 20295;
			
		/**请求更新产业功能信息*/
		static public const CLIENT_CUSTOMMSG_REQUEST_PRODUCTION_UPDATE_INFO:Number = 20295;

		/**请求收获产业功能信息*/
		//int 产业索引
		static public const CLIENT_CUSTOMMSG_REQUEST_PRODUCTION_GAIN:Number = 20296;


		//得到宝物
		static public const  CLEINT_CUSTOMMSG_GET_CIMILIA:Number = 20280;
		//赠送宝物
		static public const 	CLEINT_CUSTOMMSG_DONATE_CIMILIA:Number = 20281;
		/**
		 *	// 兑换功法
		// int 功法ID 
		 */		
		static public const 	CLIENT_CUSTOMMSG_REDEEM_KUNGFU :Number= 20227;
		
		//获得帮派名单
		static public const CLIENT_CUSTOMMSG_GET_GET_GUILD_NAME:Number = 20299;
		//领取帮派战奖励
		static public const CLIENT_CUSTOMMSG_GET_GUILDFIGHT_REWARD:Number = 20298;

		//购买货物
		static public const 	CLIENT_CUSTOMMSG_PRODUCTION_BUY_GOODS:Number	=	20601;
		
		//升级产业
		//int 产业索引
		static public const 	CLIENT_CUSTOMMSG_PRODUCTION_LV_UP:Number	=	20602;
	
		//倍率
		//int 产业索引
		static public const 	CLIENT_CUSTOMMSG_PRODUCTION_MULTI_LV_UP:Number	=	20600;
	
//		/**
//		 * 请求创建产业功能信息	
//		 * int 产业索引
//		 */		
//		static public const 	CLIENT_CUSTOMMSG_REQUEST_PRODUCTION_CREATE_INFO:Number = 20295;
		//请求自动经营产业信息
		//int 产业索引
		//static public const 	CLIENT_CUSTOMMSG_REQUEST_PRODUCTION_AUTO_WORK:Number = 20297;

		//请求自动经营产业信息
		//int 产业索引
		//wstring 玩家名称
		//int 玩家头像
		//int 托管状态
		static public const 	CLIENT_CUSTOMMSG_REQUEST_PRODUCTION_AUTO_WORK:Number = 20297;

		
		//寻宝改运
		static public const CLEINT_CUSTOMMSG_CHANGE_CIMILIA:Number = 20606;
		
		// 寻宝得到声望
		static public const CLIENT_CUSTOMMSG_CIMILIA_REPUTE:Number = 20764;
		
		//寻宝查询改运消费
		static public const CLEINT_CUSTOMMSG_CHANGE_CIMILIA_COMSUME:Number = 20607;
		//玩家进入精英副本
		static public const CLIENT_CUSTOMMSG_ELITE_FB_ENTER:Number = 20608;
			
		//玩家重置副本
		static public const CLIENT_CUSTOMMSG_REST_ELITE_FB_COUNT:Number = 20609;

		
		/**获取游历江湖奖励*/
		static public const CLIENT_CUSTOMMS_GET_WORLD_TRAVEL_PRIZE:Number = 20701;
		
		//请求押镖帮助护送表
		static public const CLIENT_CUSTOMMS_GET_CONVOYHELPERREC:Number = 20702;
		//玩家扫荡精英副本
		static public const CLIENT_CUSTOMMSG_SWEEP_ELITE_FB:Number = 20610;
		//离开帮派总坛
		static public const CLIENT_CUSTOMMSG_LEAVE_GUILD_SCENE:Number = 20249;
		
		//设置引导步骤
		//string guideID
		//string flag
		static public const CLIENT_CUSTOMMS_SET_GUIDE_STEP : Number = 20703;

		
//		//请求买草药
//		static public const CLIENT_CUSTOMMSG_REQUEST_BUY_HERB:Number= 20201;
		
		// 请求买草药价格
		static public const CLIENT_CUSTOMMSG_REQUEST_HERB_PRICE:Number = 20200;
		
		//VIP购买倍率
		//int 产业索引
		static public const CLIENT_CUSTOMMSG_PRODUCTION_VIP_BUY_MULTI_LV:Number = 20705;
		
		//打开练功房界面
		static public const CLIENT_CUSTOMMSG_OPEN_PRACTISE_UI:Number 			= 20706;
		//static public const CLIENT_CUSTOMMSG_PRODUCTION_MULTI_LV_UP:Number 	= 20600;
		//倍率升级
		
		//请求登陆奖励信息
		static public const CLIENT_CUSTOMMSG_REQUEST_LOGIN_PRIZE_INFO:Number = 20710;
		
		//请求获得登陆奖励
		static public const CLIENT_CUSTOMMSG_REQUEST_GET_LOGIN_PRIZE:Number = 20711;
		
		//新手领取体力状态
		static public const CLIENT_CUSTOMMSG_GET_ONLINE_SP_PRICE:Number = 20712;
		
		/**
		//客服端洗髓   
		 *几节  属性名   0,1    pos 
		 */		
		static public const	CLIENT_CUSTOMMSG_WASH_PLUP:Number = 20723;
			
		/**
			//客服端洗点
		 * *几节  属性名     pos  
		 */		
		static public const	CLIENT_CUSTOMMSG_WASH_POINT:Number = 20724;
			
		/**
			//客服端加点
		 *  *几节  属性名     pos 
		 */		
		static public const	CLIENT_CUSTOMMSG_ADD_POINT :Number= 20725;
		
		/**
		 * //客服端确认洗髓
		 */		
		static public const	CLIENT_CUSTOMMSG_ENABLE_WASH_PLUP :Number= 20726;
		/**
		//客服端确认加点
		 * 
		 */		
		static public const 	CLIENT_CUSTOMMSG_ENABLE_ADD_PLUP :Number= 20727;
		
	
		/**
		 * 	//客服端查询洗髓属性值
		 */		
		static public const 	CLIENT_CUSTOMMSG_REQUEST_WASH_VALUE:Number = 20728;

		//客户端签到
		static public const CLIENT_CUSTOMMSG_SIGN_IN_REQUEST:Number = 20718;
		
		//客户端签到信息
		static public const CLIENT_CUSTOMMSG_SIGN_IN_INFO:Number = 20717;
		
		/**
			//获取对象身上表格信息
		 *参数，对象和表名 
		 */		
		static public const CLIENT_CUSTOMMSG_GET_RECORD_INFO:Number = 20714;
		//获取公共表格信息
		static public const CLIENT_CUSTOMMSG_GET_PUB_RECORD_INFO:Number = 20715;
		//神秘商店刷性物品
		static public const CLIENT_CUSTOMMSG_MYSTERY_NPC_REFRESH:Number = 20181;
		//请求神秘商店CD
		static public const CLIENT_CUSTOMMSG_MYSTERY_NPC_GET_TIME:Number = 200182;
		//获取帮派剿匪信息
		static public const CLIENT_CUSTOMMSG_GUILD_BANDITI_GET_INFO:Number = 20734;
		//设置帮派剿匪信息
		//时间索引1 0未选择 1-7时间
		//时间索引2
		static public const CLIENT_CUSTOMMSG_GUILD_BANDITI_SET_INFO:Number = 20735;
		//帮派剿匪场景申请
		static public const CLIENT_CUSTOMMSG_GUILD_BANDITI_SCENE_REQUEST:Number = 20736;
		//帮派剿匪进入申请
		static public const CLIENT_CUSTOMMSG_GUILD_BANDITI_ENTRY_FB_REQUEST:Number = 20737;
		
		
		
		//游历放弃任务按钮
		static public const CLIENT_CUSTOMMSG_GIVEUP_TASK :Number= 20731;
		//游历完成任务
		static public const CLIENT_CUSTOMMSG_WORLD_TRAVEL_COMPLETE_TASK:Number = 20739 ; 
		
		//新手卡
		static public const 	CLIENT_CUSTOMMSG_FRESHMANCARD_KEY:Number = 20742;
		
		// 帮派宴会NPC TIPS
		static public const CLIENT_CUSTOMMSG_GUILD_DINNER_NPC_TIPS:Number = 20733;
		// 玩家使用帮派宴会
		static public const CLIENT_CUSTOMMSG_ON_SELECT_GUILD_DINNER:Number = 20732;

		//// 客户端请求场景NPC模型信息(客户端预加载用)
		static public const CLIENT_CUSTOMMSG_REQUEST_NPC_INFO:Number = 20745;
		//挑战无量玉璧
		//int Floor
		//int Level
		static public const CLIENT_CUSTOMMSG_CHALLENGE_WLYB:Number = 20729;
		
		
		//挑战无量玉璧宝箱
		//int boxID
		//int partnerIndex
		static public const CLIENT_CUSTOMMSG_CHALLENGE_WLYB_BOX:Number = 20730;
		
		//领无量玉璧奖励
		//int getAmt
		static public const CLIENT_CUSTOMMSG_GET_WLYB_REWARD:Number = 20738;
		
		// 获得排名列表
		static public const CLIENT_CUSTOMMSG_GET_UILD_BANDITI_GTOPLIST:Number = 20741;
		
		//打开无量玉璧领取界面
		static public const CLIENT_CUSTOMMSG_OPEN_WLYB_REWARD_UI:Number = 20746;
		
		//离开帮派BOSS
		static public const CLIENT_CUSTOMMSG_LEAVE_GUILD_BANDITI_SCENE:Number = 20747;
		
		static public const CLIENT_CUSTOMMSG_REQUIST_INHERITANCE:Number	= 20748;
		//奇遇
		static public const CLIENT_CUSTOMMSG_OPEN_ADVENTURE_UI:Number = 20754 ; 
		// 禁地NPC选择消息
		// object target
		static public const CLIENT_CUSTOMMSG_FORBID_NPC_SELECT:Number = 20780;
		//打开关闭宠物界面（1打开 0关闭）
		static public const CLIENT_CUSTOMMSG_OPEN_PET_UI:Number = 20749;
		//宠物跟随
		//int petID
		//int option {0.取消跟随, 1.开启跟随}
		static public const CLIENT_CUSTOMMSG_SET_PET_FOLLOW:Number = 20750;
		//请求喂养消耗
		//int petid
		static public const CLIENT_CUSTOMMSG_REQUEST_CONSUME:Number = 20753;
		//喂养宠物
		//petid
		//type   2元宝  1饲料 3 喜好物
		static public const CLIENT_CUSTOMMSG_FEED_PET:Number = 20751;
		
		//玩家查询传承消耗
		static public const CLIENT_CUSTOMMSG_REQUIST_INHERITANCE_CONSUME:Number = 20758;
		//宠物传授
		//传授 id
		//被传授 id
		static public const CLIENT_CUSTOMMSG_PET_COPY_EXP:Number = 20765;
		//购买喂养栏
		static public const CLIENT_CUSTOMMSG_BUY_FAVO_BOX:Number = 20766;
		
		//改名字
		static public const 	CLIENT_CUSTOMMSG_CHANGE_NAME:Number= 20767;
		
		// 悬赏令兑换宝箱
		static public const CLIENT_CUSTOMMSG_EXCHANGE_REWARD_BOX:Number = 20755;
		
		// 承接悬赏悬赏
		static public const CLIENT_CUSTOMMSG_ACCEPT_REWARD_TASK:Number = 20756;
		
		// 放弃悬赏悬赏
		static public const CLIENT_CUSTOMMSG_GIVEUP_REWARD_TASK:Number = 20757;
			
		//门派俸禄珍珑棋局	
		/**打开五子棋界面是时候发送*/
		static public const CLIENT_CUSTOMMSG_OPEN_CHESS:Number=20759;
		
		/**开始计时*/
		static public const CLIENT_CUSTOMMSG_START_CHESS:Number=20760;
		
		/**点击棋子*/ 
		static public const CLIENT_CUSTOMMSG_ATTACK_CHESS:Number=20761;
		
		/**播放特效后，告诉服务器重置数据*/
		static public const CLIENT_CUSTOMMSG_FILL_EMPTY_POS:Number=20762;
		
		/**通知服务器刷新*/
		static public const CLIENT_CUSTOMMSG_SHOWOVER_CAN_CLEAR:Number=20763;
		
		/**五子棋之一键领取功能*/
		static public const CLIENT_CUSTOMMSG_ONEKEY_GETPRIZE:Number=20770;
		//设置战斗宠物
		static public const CLIENT_CUSTOMMSG_SET_FIGHT_PET:Number= 20769;
		
		// 增加禁地行动力
		static public const CLIENT_CUSTOMMSG_ADD_HARDINESS:Number = 20779;
		
		// 更改禁地自动增加行动力选项
		// int flag 是否自动增加
		static public const CLIENT_CUSTOMMSG_ADD_OPTION:Number = 20778;
		
		// 完成悬赏任务
		static public const CLIENT_CUSTOMMSG_COMPLETE_REWARD_TASK:Number = 20784;
		//申请好友打探
		static public const CLIENT_CUSTOMMSG_REQUEST_FRIEND_CLUE:Number = 20768;
		//请求传授可获得的等级
		static public const CLIENT_CUSTOMMSG_REQUET_COPY_PET_RES_LEVEL:Number = 20785;
		//请求进入某禁地
		static public const CLIENT_CUSTOMMSG_ENTRY_FORBID_AREA:Number = 20781;
		//请求重置某禁地
		static public const CLIENT_CUSTOMMSG_RESET_CHAPTER:Number = 20783;
		// 请求离开禁地
		static public const CLIENT_CUSTOMMSG_LEAVE_FORBID_AREA:Number = 20782;
		//请求TIPS 信息
		static public const CLIENT_CUSTOMMSG_FORBIDDEN_AREA_TIPS:Number = 20775;
		// 开始禁地扫荡
		// int charpter 扫荡章节
		// int autoSell 是否自动售出
		static public const CLIENT_CUSTOMMSG_FORBIDDEN_AREA_SWEEP_BEGIN:Number = 20776;
		// 请求扫荡禁地
		// int charpter 扫荡章节
		static public const CLIENT_CUSTOMMSG_FORBIDDEN_AREA_SWEEP:Number = 20777;
		//请求账号信息
		static public const CLIENT_CUSTOMMSG_REQUEST_ACCOUNT_ID:Number = 20786 ; 
		//客户端请求改变自动参加阵营战的属性,参数状态
		static public const CLIENT_CUSTOMMSG_SET_AUTO_JOIN_CAMPBATTLE:Number= 20787;
		//发送帮派招募信息
		static public const CLIENT_CUSTOMMSG_GUILD_MEMBER_RECRUIT:Number = 20300;
		
		//请求招募信息
		static public const CLIENT_CUSTOMMSG_REQUEST_RECRUIT_INFO:Number = 20500;
		// 打开装备/丹药制作界面（请求立即制作消耗元宝）
		static public const CLIENT_CUSTOMMSG_OPEN_SCROLL_PRODUCITON_UI:Number = 20788;
		//请求刷新活动
		static public const CLIENT_CUSTOMMSG_UPDATE_ACTIVITY_STATE:Number = 20789;
		//客户端请求批量转换货币	
		static public const CLIENT_CUSTOMMSG_CAPITAL_BATCH_EXCHANGE :Number= 20790;
		
		//客户端请求排名竞技场战报
		//int key
		static public const CLIENT_CUSTOMMSG_REQUEST_CHALLENGE_DBFIGHT_REPORT:Number = 20791;
		//客户端请求精英副本战报
		// wstring xml	战报
		static public const CLIENT_CUSTOMMSG_REQUEST_ELITE_FB_DBFIGHT_REPORT:Number = 20792;
		//客户端查询战报列表
		static public const CLIENT_CUSTOMMSG_REQUEST_ELITE_FB_REPORT_LIST:Number = 20795;
		
		//取得棋局积分排行
		static public const CLIENT_CUSTOMMSG_GET_CHESS_SCORE_TOPLIST:Number=20794;
		
		
		
		//客户端查询节日活动列表
		static public const CLIENT_CUSTOMMSG_REQUEST_FESTALACTIVITY_LIST:Number = 20796 ; 
		//客户端查询指定id的节日活动信息
		static public const CLIENT_CUSTOMMSG_REQUEST_FESTALACTIVITY_INFO:Number = 20797;
		//客户端请求领取节日奖励
		static public const CLIENT_CUSTOMMSG_REQUEST_REWARD:Number = 20798;
		// 点击邀请运镖
		static public const CLIENT_CUSTOMMSG_INVITE_HELPER:Number= 20799;
		// 立即购买装备并装备
		static public const CLIENT_CUSTOMMSG_BUY_EQUIP_WARE:Number = 20801;
		//帮主弹劾，命令格式:unsigned cmdid
		static public const CLIENT_CUSTOMMSG_GUILD_CHAIRMMAN_INPEACH:Number = 20440;

		// 神秘商人处购买商品
		static public const CLIENT_CUSTOMMSG_BUY_MYSTERY_ITEM:Number= 20803;

		//推演双人挂机请求
		//wstring destname
		static public const 	CLIENT_CUSTOMMSG_COUPLE_AFK_REQUEST:Number = 20802;
		//获取奇遇详细信息
		static public const 	CLIENT_CUSTOMMSG_GET_ADVENTURE_DETAIL_INFO:Number= 20804;
		//使用转盘开始抽奖
		static public const	CLIENT_CUSTOMMSG_REQUEST_PLAY_LUCKTURNPLATE:Number = 20810;
		//查询转盘
		static public const	CLIENT_CUSTOMMSG_REQUEST_LUCKTURNPLATE_INFO:Number = 20811;
		//全服幸运转盘中奖通知
		static public const	CLIENT_CUSTOMMSG_REQUEST_LUCKTURNPLATE_CUR_WIN_TIPS : Number = 20836;
		
		// 更新玩家个人运镖信息
		static public const 	CLIENT_CUSTOMMSG_UPDATE_SELF_CONVOY_INFO:Number = 20808;
		// 请求开启宠物装备栏位
		//参数 -- 伙伴ID
		static public const CLIENT_CUSTOMMSG_OPEN_EQUIP_INDEX:Number = 20806;
		// 使用宠物丹药 参数 -- 宠物id  丹药索引(1,2,3,4)
		static public const CLIENT_CUSTOMMSG_USE_PET_MEDICAL:Number = 20807;
		// 请求玩家喂养次数剩余时间
		static public const CLIENT_CUSTOMMSG_REQUEST_FEEDTIMES_INC_TIME:Number= 20809;
		//跨服战点活动图标
		static public const CLIENT_CUSTOMMSG_ON_BTN_ICON:Number = 20812;
		//龙女出谷
		static public const CLIENR_CUSTOMMSG_DRAGON_CLICK:Number = 20817;
		static public const CLIENR_CUSTOMMSG_DRAGON_SUCCESS:Number = 20816;
		static public const CLIENR_CUSTOMMSG_DRAGON_OPEN:Number = 20822;
		//龙女出谷时间到了
		static public const CLIENT_CUSTOMMSG_MINI_GAME_OVER:Number = 20840;
		//龙女出谷kaishi
		static public const CLIENT_CUSTOMMSG_MINI_GAME_BEGIN :Number= 20843

		/**
		 *	//请求晋级赛玩家列表 
		 */		
		static public const 	CLIENT_CUSTOMMSG_REQUEST_RISE_PLAYER:Number = 20815;
		
		/**
		 * 	//请求晋级赛战报
			CLIENT_CUSTOMMSG_REQUEST_RISE_REPORT = 20818
			int fightType 
			int fightIndex 
			int wheel 
		 */		
		static public const 	CLIENT_CUSTOMMSG_REQUEST_RISE_REPORT:Number = 20818;
		/**
		 *
		 * 点放大镜 发这个
			//请求指点战场战况
			CLIENT_CUSTOMMSG_REQUEST_SITE_INFO = 20819,
			参数 fighttype, 战场序号
 
		 */	
		static public const 	CLIENT_CUSTOMMSG_REQUEST_SITE_INFO:Number = 20819;
		
		/**
		 *  //查看天榜/地榜每场胜利玩家
				CLIENT_CUSTOMMSG_REQUEST_SITE_WINPLAYER = 20820
			参数, riseType
 
		 */		
		static public const 	CLIENT_CUSTOMMSG_REQUEST_SITE_WINPLAYER:Number = 20820;
		/**
		 *		CLIENT_CUSTOMMSG_RISE_PLEDGE = 20823, 
		 * 	//跨服战晋级赛押注
			参数
			1. fightType    战场类型(天榜, 地榜)
			2. site         战场序号
			3. pledgePlayer 押注玩家
			4. pledgeGold    押注金额
		 */		
		static public const 	CLIENT_CUSTOMMSG_RISE_PLEDGE:Number = 20823;
		/**
		 *	//我的下注
			CLIENT_CUSTOMMSG_MY_PLEDGE = 20824,
			 *  
		 */		
		static public const 	CLIENT_CUSTOMMSG_MY_PLEDGE:Number = 20824;
		/**
		 *	//晋级赛我的战绩
	CLIENT_CUSTOMMSG_RISE_MY_RACE = 20835, 
		 */		
		
		static public const 	CLIENT_CUSTOMMSG_RISE_MY_RACE:Number = 20835;
		
		
		/**
		 *跨服战报名 
		 */		
		static public const CLIENT_CUSTOMMSG_SIGN_UP_SERVER_FIGHT:int= 20793;
		//每日奇遇
		static public const 	CLIENT_CUSTOMMSG_EVERYDAY_ADVENTURE:Number = 20814;
		// 请求商店信息
		static public const CLIENT_CUSTOMMSG_REQUEST_GUILD_TRADE_LOG:Number = 20842;
		//请求跨服战战斗状态
		static public const CLIENT_CUSTOMMSG_REQUEST_SERVERFIGHT_FIGHTSTATUS:Number= 20847
		//跨服战请求身价排名
		static public const CLIENT_CUSTOMMSG_SERVER_FIGHT_GOLD_VALUE_LIST:Number = 20845;
		//客户端下载奇遇配置
		static public const CLIENT_CUSTOMMSG_DOWNLOAD_ADVENTURE_CONFIG:Number = 20844;
		// 请求查询帮派所有成员
		static public const CLIENT_CUSTOMMSG_KNOW_OTHER_GUILD : Number = 20846;
		//手机验证
		static public const CLIENT_CUSTOMMSG_PLEASE_DRAW_MOBILE_GIFT:Number = 20849;
		// 玩家打开宠物排行界面
		static public const CLIENT_CUSTOMMSG_OPEN_PET_TOP:Number = 20848;
		
		// 宠物强化   
		static public const	CLIENT_CUSTOMMSG_PET_UPGRADE:Number = 20850;
		// 宠物驯化
		static public const CLIENT_CUSTOMMSG_PET_UP_GRADE:Number = 20851;
		
		//打开首充界面
		static public const CLIENT_CUSTOMMSG_OPEN_FIRST_CHARGE_UI : Number = 20875;
		//领取首充奖励
		static public const CLIENT_CUSTOMMSG_GET_FIRST_CHARGE_PRIZE : Number = 20876;
		
		//活动商城 // 打开限购界面
		static public const  CLIENT_CUSTOMMSG_OPEN_ACTIVITY_SHOP_UI:Number = 20853;
		// 关闭限购界面
		static public const  CLIENT_CUSTOMMSG_CLOSE_ACTIVITY_SHOP_UI:Number = 20854;
		// 限购商店购买道具
		static public const  CLIENT_CUSTOMMSG_ACTIVITY_SHOP_BUY_ITEM:Number = 20857;
		//使用聚宝盆
		//int coin
		static public const CLIENT_CUSTOMMSG_USE_CORNUCOPIA:Number = 1020001;
		//客服端查询洗髓属性值
		//pos参数
		static public const CLIENT_CUSTOMMSG_REQUEST__ALL_WASH_VALUE:Number = 20877;
		//客户端请求学习绝学
		static public const CLIENT_CUSTOMMSG_STUDY_SPECIALSKILL:Number = 20871;
		//客户端请求下载绝学配置
		static public const CLIENT_CUSTOMMSG_DOWNLOAD_SPECIALKUNGFU_CONFIG:Number= 20872;
		//客户端请求领取指定日期的消费回馈的礼物
		static public const 	CLIENT_CUSTOMMSG_TAKE_FEEDBACK:Number = 20852; 
		
		
		//获得消费返点活动日期列表
		static public const CLIENT_CUSTOMMSG_FEEDBACK_DATE_LIST:Number=1020006 ; 
		
		////客服端经脉查询
		static public const CLIENT_CUSTOMMSG_REQUEST_MERIDIAN:Number		=	20879;
		// 返回错误战报
		static public const CLIENT_CUSTOMMSG_ERROR_REPORT:Number			= 1020007;
		
		// 取消团雪球
		static public const CLIENT_CUSTOMMSG_STOP_MAKEING_SNOWBALL:Number = 20880;
		// 离开打雪人场景
		static public const SERVER_CUSTOMMSG_SEND_SNOWBALL_FIGHT_LEAVE_SCENE:Number = 200713;
		
		// 设置时装开关
		// int switch
		static public const CLIENT_CUSTOMMSG_SET_FASHION_SWITCH:Number = 1020010;
		
		// 宠物完美升阶消耗
		static public const CLIENT_CUSTOMMSG_UPGRADE_PET_GRADE_PERFECT_CONSUME :Number= 1020008
			
		//领取充值奖励
		//int level
		static public const CLIENT_CUSTOMMSG_GET_CHARGE_PRIZE :Number= 1020015;
		public function CustomToServerFlag()
		{
		}
	}
}
	